All Creatures
Abilities | Monsters | NPCs


Lady's Whisper

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Undead (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Lady's WhisperCreature 11

Legacy Content

Unique NE Medium Undead 
Source Pathfinder #165: Eyes of Empty Death pg. 49
Perception +25; darkvision, see invisibility, true seeing
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +22, Athletics +20, Deception +21, Diplomacy +21, Intimidation +21, Occultism +21, Religion +23, Society +21, Stealth +22
Str +3, Dex +5, Con +3, Int +4, Wis +8, Cha +4
Death's Grace Lady's Whisper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, Lady's Whisper never counts as a living creature.
AC 31; Fort +18, Ref +20, Will +25; +1 status to all saves vs. magic
HP 195 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Negative Recovery Lady's Whisper can choose whether or not it takes positive damage.Sibilant Whispers (auditory, aura, divine, emotion, enchantment, mental) 20 feet. Each creature that begins its turn within the aura and can hear the ominous whispers must succeed at a DC 30 Will save or become frightened 2. On a success, the creature is temporarily immune for 1 minute.
Speed 25 feet
Melee [one-action] claw +23 [+19/+15] (agile, finesse), Damage 2d10+7 slashing plus unwilling teleportationDivine Innate Spells DC 30, attack +22; 3rd haste; 2nd see invisibility; Constant (6th) true seeing
Occult Spontaneous Spells DC 30, attack +22; 5th crushing despair, mind probe, shadow blast, vampiric touch (4 slots); 4th blink, gaseous form, modify memory, phantasmal killer (4 slots); 3rd hypercognition, levitate, paralyze, slow (4 slots); 2nd calm emotions, death knell, mirror image, touch of idiocy; 1st command, fear, illusory disguise, magic missile (4 slots); Cantrips (6th) daze, ghost sound, mage hand, shield, telekinetic projectile
Gatekeeper's Will [one-action] (concentrate) Lady's Whisper mentally causes any doors or portals within the Gate of Nhimbaloth (areas B60 to B64 and areas C1 through C18) to open or shut. If Lady's Whisper wills a door closed, it must be Forced Open or battered down.Unwilling Teleportation (conjuration, divine, teleportation) When Lady's Whisper hits and damages a creature with its claw Strike, it can choose to teleport that creature to any open space within 15 feet, even if Lady's Whisper can't see the destination. The target can attempt a DC 30 Will saving throw to resist this effect.