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Archives of Nethys

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Relics

Source Gamemastery Guide pg. 94
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer’s legend. These are called relics, and owning one can define a character more than any other magic item could.

Relic Gifts

Gifts are divided up into three tiers. Minor gifts grant useful, often scaling abilities and are available early in a character’s career. Major gifts define a relic, determining its true purpose and granting powerful abilities. Grand gifts are the pinnacle of power, and most relics never have more than one.

The more gifts there are of one aspect, the more the relic reflects that aspect, and the more influence the aspect has on the character who wields it. An item with multiple shadow gifts might begin to lose its color. With four or five, the character that wields it might take on an ashen tone and the relic might become entirely made of shadow.

Gift Saves and Spell Attack Rolls

Many gifts allow for a saving throw or have other abilities that change as the relic goes up in level. The DC for any saving throw called for by a gift is its owner’s class DC or spell DC. The spell attack modifier of a gift is 10 lower than that DC. A relic’s counteract modifier is equal to its owner’s counteract modifier.

Soul Seeds

Part magical item, part undefined mote of sentience, soul seeds are sources of magic that come to reside within a creature, granting diverse and powerful abilities. In the rare cases when a soul seed isn't already bound to a living soul, it looks like a glowing mote with a crystal-like center, often centering on a point of light. For more detailed rules on soul seeds, read here.

Click here for the full rules on Relics.

Beast Gifts

Beast SensesMinor Gift

Transmutation
Source Gamemastery Guide pg. 96
Aspect beast; Prerequisite The relic is a worn item.
The relic grants you an animal’s acute senses as long as you wear it. You gain low-light vision. If you already have low-light vision, you instead gain darkvision. At 10th level, the relic grants you imprecise scent with a range of 10 feet.

Call of the WildMinor Gift

Transmutation
Source Gamemastery Guide pg. 96
Aspect beast
Activate command, Interact; Frequency once per day; Effect Your relic summons a creature to fight at your side, casting summon animal with a level of half the item’s level rounded up. You can Sustain this Activation as you would the spell.

Feral ClawsMinor Gift

MorphTransmutation
Source Gamemastery Guide pg. 97
Aspect beast; Prerequisite The relic is a worn item.
Activate command; Effect Your hands transform into a pair of claws. These grant you a claw unarmed attack that deals 1d6 slashing damage and has the agile and finesse traits. This lasts until you Dismiss the effect.

Form of FuryMajor Gift

Transmutation
Source Gamemastery Guide pg. 97
Aspect beast; Prerequisite The relic is a worn item.
Activate command, envision; Frequency twice per day; Effect Calling upon the bestial nature within, you change shape into that of an animal. The relic casts animal form on you, transforming you into the same type of animal every time, chosen when the gift is gained; the spell level is half the item’s level, rounded down.

At 11th level, the spell is 5th level, and the spell level goes up by 1 for every 2 levels beyond that.

Track of the BeastMajor Gift

Transmutation
Source Gamemastery Guide pg. 97
Aspect beast
The spirit of an animal fills you. The relic gives one of the following benefits, chosen by the GM when the relic gains this gift.
  • A +10-foot status bonus to your land Speed.
  • A climb Speed equal to your land Speed.
  • A swim Speed equal to your land Speed.

Form of VengeanceGrand Gift

Transmutation
Source Gamemastery Guide pg. 97
Aspect beast; Prerequisite form of fury gift
Whenever you use the relic’s form of fury activation, it can cast aerial form or dinosaur form instead of animal form. Like form of fury, these spells also turn you into the same type of animal each time (so you have three forms you can assume in total, one from each spell). The spell level is the same as defined in form of fury.

While transformed, you can switch from one of the three forms to another by Sustaining the Activation. This doesn’t change the duration.