All Archetypes
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PFS StandardWizard

Source Core Rulebook pg. 231 3.0
You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells.

Multiclass Wizard characters

The wizard archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardWizard Dedication Feat 2

ArchetypeDedicationMulticlass
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Intelligence 14

You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for wizard archetype spells is Int, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. Select one arcane school of magic; you don't gain any abilities from your choice of school.

Special You can’t select another dedication feat until you have gained two other feats from the wizard archetype.

PFS StandardArcane School Spell Feat 4

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Wizard Dedication

You gain your school's initial school spell. If you don't already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying.

PFS StandardBasic Arcana Feat 4

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Wizard Dedication

You gain a 1st- or 2nd-level wizard feat of your choice.

PFS StandardBasic Wizard Spellcasting Feat 4

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Wizard Dedication

You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the wizard archetype, add two common spells of that level to your spellbook.

PFS StandardAdvanced Arcana Feat 6

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Basic Arcana

You gain one wizard feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level.

Special You can select this feat more than once. Each time you select it, you gain another wizard feat.

PFS StandardArcane Breadth Feat 8

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Basic Wizard Spellcasting

You can cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell level other than your two highest wizard spell slots.

PFS StandardExpert Wizard Spellcasting Feat 12

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Basic Wizard Spellcasting; master in Arcana

You gain the expert spellcasting benefits.

PFS StandardMaster Wizard Spellcasting Feat 18

Archetype
Source Core Rulebook pg. 231 3.0
Archetype Wizard
Prerequisites Expert Wizard Spellcasting; legendary in Arcana

You gain the master spellcasting benefits.

Cunning Trickster Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. You can attempt to Feint a target from up to 30 feet away, and if you succeed or critically succeed in your Feint attempt, the target of your Feint takes a –2 circumstance penalty to saving throws against your spells until the start of your next turn. If you don't have the Conceal Spell feat, you gain it as a bonus feat, allowing you to disguise your spellcasting from others' eyes. If you already have the Conceal Spell feat, you can use Conceal Spell once per round as a free action instead of as a single action.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Emancipator's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. When you are attempting a check to free someone else from an effect that immobilizes, paralyzes, or controls them, roll twice and take the higher result; this is a fortune effect. The GM might decide that this fortune effect applies when attempting checks to remove other conditions or effects to free another. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to permit the target to make an attempt to Escape.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Grand Medic's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. You gain fast healing 5. If you lose a limb or other body part, it regrows within 1 day. Immediately after you Cast a non-cantrip Spell that targets only one creature, you can choose to have the spell also give that creature temporary Hit Points equal to the spell's level until the start of your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Protective Spirit Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. Immediately after you Cast a non-cantrip Spell that targets only one ally, you can choose to have the spell also give that creature a +1 circumstance bonus to AC until the start of your next turn. You also gain the Protector's Interdiction reaction.

Protector's Interdiction Trigger An adjacent ally is hit or critically hit by an attack; Effect You interpose yourself between your ally and the attack. The attack hits you instead, or critically hits you if it critically hit your ally.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Sky Master Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. You can harness residual magical power to fly. You gain a fly Speed equal to your Speed. Immediately after you Cast a non-cantrip Spell that targets only you, your fly Speed doubles until your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Stalking Feline Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 78
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. You gain greater darkvision. Immediately after you Cast a non-cantrip Spell with the shadow or darkness trait, you can attempt to Hide or Sneak as a free action. You must still meet the usual requirements of the action you choose, such as having cover or concealment to Hide and being undetected or hidden to Sneak.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Storyteller's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. You can cast foresight once per day as an innate spell, either arcane if you have Wizard Dedication or primal if you have Druid Dedication, but the duration is 10 minutes instead of 1 hour. Immediately after you Cast a non-cantrip Spell that targets only a single foe, you can Recall Knowledge about that foe.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Thick Hide Mask, Tireless Guide's Mask, Vigilant Mask

Thick Hide Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask grants you the toughness of Elephant, the Conjured Chronicle. Increase your maximum number of Hit Points by 20. Immediately after you Cast a non-cantrip Spell that targets only you, you gain resistance 10 to all physical damage until the start of your next turn.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Tireless Guide's Mask, Vigilant Mask

Tireless Guide's Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. Your allies can use Follow the Expert to follow you for any of your trained skills, in addition to skills in which you are an expert or better. When they follow you when you use a trained skill, their circumstance bonus is +1. Immediately after you Cast a non-cantrip Spell that targets only one ally, that ally can Stride as a free action.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Vigilant Mask

Vigilant Mask Feat 20

This Feat may contain spoilers from the Strength of Thousands Adventure Path

RareArchetype
Source Pathfinder #174: Shadows of the Ancients pg. 79
Archetypes Druid, Wizard
Prerequisites Druid Dedication or Wizard Dedication

Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. You gain scent as a precise sense to a range of 60 feet. If you already have scent as a precise sense, increase its range by 60 feet. You can sometimes catch a faint whiff of magic itself. Immediately after you Cast a non-cantrip Spell, your scent extends between worlds, like Carmine Jaws's own. This causes you to be able to smell ethereal creatures, those in an extradimensional space with an aperture that's within your scent range, incorporeal creatures and objects, and other creatures and objects that are insubstantial or not fully in phase with reality. Unlike your normal scent, this is an imprecise sense.
Masks of the Magic WarriorsSource Pathfinder #174: Shadows of the Ancients pg. 78
In becoming Jatembe's new Magic Warriors, the heroes have unlocked secrets of magical potential that none have reached since the earliest Ten Magic Warriors walked the plazas of the Magaambya.

On reaching 20th level, the heroes should have the option of taking one of these archetype feats, based on the type of animal they chose for their mask when they first created it in Pathfinder Adventure Path #169: Kindled Magic. These options are each themed to one of Jatembe's magic warriors, but if a hero's mask doesn't fit with a specific animal from this list or the player feels their animal embodies a different effect from the list, feel free to reflavor the feat names to fit the hero's spirit face. For instance, the Cunning Trickster mask could easily be a rodent or a fox, not just a spider.

Related Feats: Cunning Trickster Mask, Emancipator's Mask, Grand Medic's Mask, Protective Spirit Mask, Sky Master Mask, Stalking Feline Mask, Storyteller's Mask, Thick Hide Mask, Tireless Guide's Mask