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PFS StandardFlask Of ElementsItem 7+

Consumable Magical 
Source Cheliax, Infernal Inheritence pg. 104
Usage held in 1 hand; Bulk L
Activate [one-action] Interact
While the elemental once imprisoned in this flask has long departed, some of its energy is still contained within, ready to be released when the flask is broken. You activate a flask of elements by removing a wax seal from the stopper. If you or anyone else hurls the flask (another Interact action), it explodes where it lands. Your toss can place the center of the explosion—a 20-foot burst—anywhere within 60 feet, though at the GM’s discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the flask by the start of your next turn, it shatters harmlessly. The effect of the explosion depends on the type of flask.

PFS StandardFlask Of Elemental AirItem 7

Source Cheliax, Infernal Inheritence pg. 104
Price 70 gp
Bulk L
The flask explodes in a swirl of frigid air, which has the air and cold traits. Creatures within the area take 4d6 cold damage with a DC 23 basic Reflex save. The ground in the area is coated with ice and becomes difficult terrain for 1 hour.

PFS StandardFlask Of Elemental EarthItem 7

Source Cheliax, Infernal Inheritence pg. 104
Price 70 gp
Bulk L
The flask explodes in shards of glass that grow into sharp spikes; this explosion has the earth trait. Creatures within the area take 3d6 piercing damage with a DC 23 basic Reflex save. The ground in the area becomes hazardous terrain for 1 hour, and any creature that moves into one of these squares or ends its turn in one takes 1d6 persistent bleed damage. A creature can take this damage only once per turn.

PFS StandardFlask Of Elemental WaterItem 7

Source Cheliax, Infernal Inheritence pg. 104
Price 70 gp
Bulk L
The flask explodes in a thick cloud that unleashes a downpour, which has the water trait. Creatures within the area take 3d6 bludgeoning damage with a DC 23 basic Reflex save. The rain extinguishes all non-magical fires in the area, and the ground becomes a quicksand hazard as large as the area.

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