|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Equipment
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Contracts
|
Cursed Items
|
Held Items
|
Intelligent Items
|
Materials
|
Other
|
Relics
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Vehicles
|
Wands
|
Weapons
|
Worn Items
Alchemical Bombs
|
Alchemical Elixirs
|
Alchemical Poisons
|
Alchemical Tools
|
Drugs
Knockout Dram
Item 7
This Item is from the Agents of Edgewatch Adventure Path and may contain Spoilers
Uncommon
Alchemical
Consumable
Ingested
Poison
Source
Pathfinder #157: Devil at the Dreaming Palace pg. 81
Price
70 gp
Usage
held in 1 hand;
Bulk
L
Activate
Interact
This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness.
Saving Throw
DC 23 Fortitude;
Onset
1 minute;
Maximum Duration
10 hours;
Stage 1
fall
unconscious
and can't attempt Perception checks to wake up (1 minute);
Stage 2
sleep normally (1d4 hours)