
Vasodilation Feat 2This Feat may contain spoilers from the Shades of Blood Adventure Path
Uncommon General Skill Source Pathfinder #213: Thirst for Blood pg. 84Prerequisites trained in
Medicine
Using the power of your own blood, you encourage increased blood flow to nourish damaged tissue or stifle the flow to clot wounds or prevent the spread of poison and disease. You no longer require a healer’s toolkit to
Administer First Aid,
Treat Disease,
Treat Poison, or
Treat Wounds, though you take 1 damage each time you take one of these actions without the proper tools from the expenditure of your blood. You can’t reduce or prevent this damage.
You gain a +1 item bonus when performing these actions using your blood, which increases to +2 if you’re a master in
Medicine and +3 if you’re legendary.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.