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Advodaza

These devils prey upon the superstitious, masquerading as lost or obscure divinities, and ultimately corrupt whatever cults they rule.

Elite | Normal | Weak
Proficiency without Level

Elite AdvodazaCreature 19

Uncommon Huge Devil Fiend Unholy 
Source Pathfinder #223: Hell's Destiny pg. 234
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 41 (includes +2 from Uncommon) • Fiend (Religion)
Perception +35; greater darkvision
Languages Common, Diabolic; telepathy 100 feet
Skills Deception +37, Diplomacy +33, Intimidation +33, Occultism +31, Religion +33, Stealth +30
Str +8, Dex +3, Con +6, Int +6, Wis +5, Cha +9
AC 43; Fort +32, Ref +29, Will +35; +1 status to all saves vs. magic
HP 425; Immunities fire; Resistances idol armor 15, physical 15 (except silver), poison 15; Weaknesses holy 15
Idol Armor The advodaza’s defiled idols grant them resistance 15 to two damage types of their choice except fire, physical, poison, and spirit (typically mental and void). The advodaza can spend 10 minutes to change which damage types are resisted. Any holy effect that affects the fiend can also counteract their idol armor (DC 42), which the advodaza can reactivate with a Sustain action.
Speed 30 feet, fly 50 feet
Melee [one-action] claw +35 [+31/+27] (agile, magical, unholy), Damage 3d8+2+16 slashing plus 1d12 persistent bleedMelee [one-action] jaws +35 [+30/+25] (magical, unholy), Damage 3d12+2+16 piercingMelee [one-action] tail +35 [+30/+25] (backswing, magical, unholy), Damage 3d12+2+16 bludgeoningRanged [one-action] blasphemous blast +33 [+28/+23] (fire, magical, range 120 feet, spirit, unholy), Damage 4d8+2 spirit plus 4d8+2 fireDivine Innate Spells DC 42, attack +34 (+4 dmg); 9th dispel magic (×2); 8th divine decree, teleport; 6th heal (×3), zealous conviction; 4th enthrall (at will), invisibility (×3), vapor form (at will); Cantrips (9th) detect magic, message
Rituals DC 39 (+4 dmg); 1st diabolic pact
Domain Spells 3 Focus Points, DC 42, attack +34; 9th see false divinity (+4 dmg)
False Divinity The advodaza chooses two domains, typically chosen from the following list: ambition, darkness, fire, might, trickery, tyranny, wealth, or zeal. The advodaza gains both domains' initial domain spells as well as the advanced domain spell from one of the domains, all heightened to 9th rank.Infernal Mark [three-actions] (manipulate) The advodaza touches a willing creature and marks it with a glyph that functions as a 9th-rank sigil, which the devil can make visible or invisible. The target gains 1 Focus Point if it didn’t already have any, and the advodaza grants it one of their initial domain spells as a focus spell. The marked creature and the advodaza can communicate telepathically with each other while on the same plane. The advodaza can maintain up to 10 Infernal Marks at a time; if they create another after reaching this limit, the oldest mark is Dismissed. The advodaza can Dismiss any number of Infernal Marks with a single action.Punish Disciple [one-action] (spirit) Frequency once per round; Effect The advodaza chooses up to three creatures bearing their Infernal Mark that are on the same plane as the advodaza, dealing 8d6 spirit damage to each creature (DC 42 basic Fortitude save).

Sidebar - Additional Lore Apotheosis Aspirations

The advodazas outside Hell often fill the vacancy left by a dead or missing god. They masquerade as the lost deity, tempting ex-priests with a new patron and ultimately corrupting their new cult. The more followers an advodaza commands, the more their divine power grows. Large cults might allow an advodaza to access an additional domain—or, in exceptional cases, even grant divine spells to worshippers. Hell's scholars have posited that especially powerful advodazas seek to perform a ritual that would sacrifice most of their cult and transform the devil into an infernal duke.

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