All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Advodaza (Nemesis Devil)

These devils prey upon the superstitious, masquerading as lost or obscure divinities, and ultimately corrupt whatever cults they rule.

Elite | Normal | Weak
Proficiency without Level

AdvodazaCreature 18

Uncommon Huge Devil Fiend Unholy 
Source Pathfinder #223: Hell's Destiny pg. 234
Recall Knowledge DC 40 (includes +2 from Uncommon) • Fiend (Religion)
Perception +33; greater darkvision
Languages Common, Diabolic; telepathy 100 feet
Skills Deception +35, Diplomacy +31, Intimidation +31, Occultism +29, Religion +31, Stealth +28
Str +8, Dex +3, Con +6, Int +6, Wis +5, Cha +9
AC 41; Fort +30, Ref +27, Will +33; +1 status to all saves vs. magic
HP 405; Immunities fire; Resistances idol armor 15, physical 15 (except silver), poison 15; Weaknesses holy 15
Idol Armor The advodaza’s defiled idols grant them resistance 15 to two damage types of their choice except fire, physical, poison, and spirit (typically mental and void). The advodaza can spend 10 minutes to change which damage types are resisted. Any holy effect that affects the fiend can also counteract their idol armor (DC 40), which the advodaza can reactivate with a Sustain action.
Speed 30 feet, fly 50 feet
Melee [one-action] claw +33 [+29/+25] (agile, magical, unholy), Damage 3d8+16 slashing plus 1d12 persistent bleedMelee [one-action] jaws +33 [+28/+23] (magical, unholy), Damage 3d12+16 piercingMelee [one-action] tail +33 [+28/+23] (backswing, magical, unholy), Damage 3d12+16 bludgeoningRanged [one-action] blasphemous blast +31 [+26/+21] (fire, magical, range 120 feet, spirit, unholy), Damage 4d8 spirit plus 4d8 fireDivine Innate Spells DC 40, attack +32; 9th dispel magic (×2); 8th divine decree, teleport; 6th heal (×3), zealous conviction; 4th enthrall (at will), invisibility (×3), vapor form (at will); Cantrips (9th) detect magic, message
Rituals DC 37; 1st diabolic pact
Domain Spells 3 Focus Points, DC 40, attack +32; 9th see false divinity
False Divinity The advodaza chooses two domains, typically chosen from the following list: ambition, darkness, fire, might, trickery, tyranny, wealth, or zeal. The advodaza gains both domains' initial domain spells as well as the advanced domain spell from one of the domains, all heightened to 9th rank.Infernal Mark [three-actions] (manipulate) The advodaza touches a willing creature and marks it with a glyph that functions as a 9th-rank sigil, which the devil can make visible or invisible. The target gains 1 Focus Point if it didn’t already have any, and the advodaza grants it one of their initial domain spells as a focus spell. The marked creature and the advodaza can communicate telepathically with each other while on the same plane. The advodaza can maintain up to 10 Infernal Marks at a time; if they create another after reaching this limit, the oldest mark is Dismissed. The advodaza can Dismiss any number of Infernal Marks with a single action.Punish Disciple [one-action] (spirit) Frequency once per round; Effect The advodaza chooses up to three creatures bearing their Infernal Mark that are on the same plane as the advodaza, dealing 8d6 spirit damage to each creature (DC 40 basic Fortitude save).

Sidebar - Additional Lore Apotheosis Aspirations

The advodazas outside Hell often fill the vacancy left by a dead or missing god. They masquerade as the lost deity, tempting ex-priests with a new patron and ultimately corrupting their new cult. The more followers an advodaza commands, the more their divine power grows. Large cults might allow an advodaza to access an additional domain—or, in exceptional cases, even grant divine spells to worshippers. Hell's scholars have posited that especially powerful advodazas seek to perform a ritual that would sacrifice most of their cult and transform the devil into an infernal duke.

All Monsters in "Devil"

NameLevel
Advodaza (Nemesis Devil)18
Gambling Devil (Agadaz)4
Ayngavhaul (Heresy Devil)13
Bdellavritra (Belier Devil)16
Coarti (Messenger Devil)7
Cornugon (Horned Devil)16
Deimavigga (Apostate Devil)17
Erinys (Fury Devil)8
Ferrugon (Rust Devil)12
Gelugon (Ice Devil)13
Gylou (Handmaiden Devil)14
Hamatula (Barbed Devil)11
Hellbound Attorney4
Imp1
Insidiator (Entrapment Devil)1
Instillo (Docent Devil)8
Kylix (Cupbearer Devil)4
Levaloch (Warmonger Devil)7
Merztorlegon (Siege Devil)19
Munagola (Executioner Devil)11
Nessari (Tyrant Devil)20
Ochiastis (Assassin Devil)15
Odvolos (Censorship Devil)5
Ort (Drudge Devil)0
Osyluth (Bone Devil)9
Phistophilus (Contract Devil)10
Sarglagon (Drowning Devil)8
Uniila (Cabal Devil)10
Velavi (Librarian Devil)2
Vinculatti (Warden Devil)11
Vordine (Infantry Devil)5
Vordine Legion10
Zebub (Accuser Devil)3

Devil

Source Monster Core pg. 86
Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks.

Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly orts perform subservient labor to more powerful and specialized devils, such as infantry and contract devils, while the greatest nessaris command entire infernal armies.

Asmodeus stands at the apex of the structure he created, but the layers below him are marked by a constant jockeying for position. Most diabolic plans ultimately serve to improve the schemer's place in the hierarchy.

Sidebar - Additional Lore Archdevils

Eight archdevils rule the eight upper layers of Hell, while the deepest layer is ruled by Asmodeus. Barbatos is the doorwarden of Hell's uppermost layer, while Dispater rules Hell's largest city. Mammon guards Hell's treasuries, and Belial designs new weapons for Hell's legions. Geryon is the oldest archdevil and keeper of many secrets, while Moloch leads Hell's armies. Baalzebul is a brooding archdevil who has fallen from Asmodeus's favor, while Mephistopheles was formed from the plane of Hell itself

Sidebar - Additional Lore Diabolic Divinities

Numerous unique and powerful devils hold positions of power in Hell. The most numerous of these are the infernal dukes, many of whom were promoted to this position from already impressive statures as nessaris. The supreme ruler of Hell itself is Asmodeus, the Prince of Darkness. Between these two tiers rule the eight archdevils.

Sidebar - Locations Diabolic Locations

The nine layers of Hell are the planar home of all devils, and they much prefer its tyrannically ordered environs to anywhere else in the multiverse. Yet devils can be encountered anywhere mortals can be tempted by infernal bargains or to seek diabolic aid. On Golarion, the nation of Cheliax is particularly aligned with Hell. Its government is based upon Hell's organization, and the state church is that of Asmodeus.

Sidebar - Related Creatures Fiendish Relations

Devils view daemons' constant hunt for souls as a short-sighted waste of potential, and demons' selfish destruction of society and flesh as uncivilized and obnoxious, but they do not loathe their fiendish counterparts. Indeed, most devils are more than willing to take advantage of daemons and demons as they can to further their own machinations.

Sidebar - Additional Lore Fire and Ice

The classic depiction of Hell is of a burning wasteland of magma and volcanoes, a searing landscape rife with the screaming souls of the damned. Yet those who have visited Hell know the awful truth—for its torments do not cease at eternal burning. Some regions of Hell are perpetually frozen reaches of razor-sharp ice and flesh-scouring wind, while others are miasmic swamps filled with poison and disease. Hell does not limit its torturous toolbox merely to the fires for which it is so well known!

Sidebar - Related Creatures Other Devils

The devils presented on these pages are a small sampling of the torments Hell has to offer. Other devils, like the mechanical warmonger devils, the cherub-faced and fly-bodied accuser devils, and the executioner devils beholden to the Queens of Night are but a few examples of these widespread immortal creatures.

Sidebar - Additional Lore The Hierarchy of Hell

Hell is a harsh plane of law with little use for compassion or empathy. As such, it exists entirely within a strict hierarchy, and this order extends to its denizens. While different types of demons correspond to various sins and daemons are associated with modes of mortal death, the different types of devils exist solely to fulfill particular roles in the infernal machine. On occasion, a particular devil can transcend the role for which they were literally shaped, but this often transforms the devil physically into the type suitable for their new role.

Shelyn's Corner

×