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Vaklish

This creature did not include a description.

Recall Knowledge - Fiend (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

VaklishCreature 12

Legacy Content

Unique LE Medium Fiend Rakshasa 
Source Pathfinder #147: Tomorrow Must Burn pg. 54
Male raja rakshasa
Perception +22; darkvision
Languages Common, Infernal, Vudrani
Skills Crafting +23, Deception +26, Diplomacy +22, Intimidation +22, Occultism +25, Performance +20, Stealth +22
Str +5, Dex +6, Con +4, Int +5, Wis +3, Cha +4
Items wand of vampiric exsanguination
AC 33; Fort +22, Ref +22, Will +23; +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
HP 185; Resistances physical 12 (except piercing); Weaknesses good 10
Scoff at the Divine [reaction] Trigger A creature within 30 feet casts a divine spell or uses a divine ability. Requirements The raja rakshasa has an unexpended spell slot that can be used to cast dispel magic. Effect The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can't Scoff at the Divine for 1d4 rounds.
Speed 35 feet
Melee [one-action] fangs +23 [+19/+15] (agile, magical), Damage 3d10+11 piercingMelee [one-action] claw +24 [+20/+16] (agile, finesse, magical), Damage 3d8+11 slashingOccult Spontaneous Spells DC 32, attack +24; 6th dominate, feeblemind, spirit blast (3 slots); 5th dispel magic, shadow blast, synaptic pulse (4 slots); 4th fly, soothe, suggestion (4 slots); 3rd dream message, hypnotic pattern, slow (4 slots); 2nd hideous laughter, mirror image, silence (4 slots); 1st charm, magic missile, ray of enfeeblement (4 slots); Cantrips (6th) dancing lights, detect magic, mage hand, shield, telekinetic projectile
Occult Innate Spells DC 32; 3rd mind reading (at will)
Occult Rituals DC 32; 2nd create undead
Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.Disturbing Vision [one-action] (concentrate, enchantment, mental, occult) The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 32 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.