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Derhii

Legend suggests that Shory mages might have created derhiis as soldiers. Although folklore can be in error, little doubt exists that these flying apes make excellent warriors. History is also clear that derhiis fought countless battles for the Shory Empire, honing their tactical skills and martial traditions. Regardless of whether Shory magic was responsible for the birth of the first derhiis, lore passed down from those times shows the Shory Empire honored their soldiers and treated them as valued allies rather than mere servants.

Derhiis are scarce even in the Mwangi Expanse, where the last of the Shory flying cities, such as Kho and Ulduvai, fell. Still, some dwell among the spires that tower above Shory ruins; these derhii are often quite a bit more powerful than the one detailed below. Other derhiis have spread from the remains of the fallen Shory empire to populate remote highlands and old-growth forests.

Derhiis form small filial groups called troops, centered on one elder derhii and their relations. Several troops might gather into a larger society with a council of troop leaders under one dominant elder.

Derhiis are omnivores who favor meat, unlike the terrestrial and largely herbivorous gorillas they resemble. It's possible that this habit developed due to a derhii need for substantial amounts of food coupled with their soldierly ways.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

DerhiiCreature 5

Legacy Content

Uncommon N Large Humanoid 
Source Pathfinder #191: The Destiny War pg. 84
Perception +12; darkvision, scent (imprecise) 30 feet
Languages Auran, Common
Skills Acrobatics +11, Athletics +13, Survival +11
Str +5, Dex +2, Con +3, Int +0, Wis +2, Cha +0
Items falchion, javelin (6), studded leather armor
AC 21; Fort +13, Ref +11, Will +11
HP 80
Speed 25 feet, climb 25 feet, fly 35 feet
Melee [one-action] falchion +14 [+9/+4] (forceful, reach 10 feet, sweep), Damage 1d10+7 slashingMelee [one-action] fist +14 [+10/+6] (agile, reach 10 feet), Damage 2d6+7 bludgeoningRanged [one-action] javelin +14 [+9/+4] (thrown 30 feet), Damage 1d6+8 piercingBooming Voice (auditory, evocation, primal) A derhii can use its voice as a signal. The sound can be heard up to 12 miles away as a thrumming in the air that conveys 20 words of information over the course of 5 minutes.Critical Knockdown When a derhii scores a critical hit with a melee Strike, the target also falls prone.Power Dive [two-actions] The derhii Strides twice while flying, then makes a Strike with a manufactured weapon. If the derhii moved at least 20 feet from their starting position, the Strike's damage is increases by one die, such as increasing falchion damage to 2d10+7. With a melee attack, the derhii can forgo the extra damage to force the target to fall prone.

Sidebar - Treasure and Rewards Derhii Artistry

Derhiis have little use for money, but they're talented crafters. Their goods are practical, beautiful and, when needed, deadly. Shory influences can still be seen in derhii art, including crystalline designs, beadwork, and geometric patterns that hint at the arcane. Derhii leatherwork and metalwork is also top notch, owing to their desire for functional, durable armaments.