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PFS StandardPelegox

Pelegoxes are beings of condensed magnetic energy that fashion bodies for themselves using their surroundings. Though a pelegox's true form is a spherical core, it pulls metal fragments of various shapes and sizes to form a polyhedral shell. Though pelegoxes might develop preferences for a particular form when at rest, they continue to look for new configurations to call their own, happiest when they can experiment with endless possibilities, even if it means dismantling other metallic entities.

These piecemeal creatures move by a combination of magnetic levitation and propulsion, and when that doesn't work, by continuously piercing the ground and shifting their weight forward, looking almost like moving caltrops. Over time, the magnetic signature of a pelegox becomes visible, etched into its body in patterns of concentric lines. These unique designs make it possible to distinguish between individual pelegoxes even when their surface has eroded.

Pelegoxes are quick to form relationships with others of their kind. They delight in combining their individual bodies into ever larger, more elaborate structures and patterns. As such, it is rare to find a pelegox on their own— they prefer to travel in a clustered form.

Elite | Normal | Weak
Proficiency without Level

Pelegox CubeCreature 11

Uncommon Gargantuan Elemental Metal Troop 
Source Rage of Elements pg. 162
Recall Knowledge DC 30 (includes +2 from Uncommon) • Elemental (Arcana, Nature)
Perception +22; metalsense (imprecise) 60 feet
Languages Talican; telepathy 30 feet
Skills Acrobatics +22, Athletics +21, Crafting +20, Diplomacy +21
Str +4, Dex +7, Con +6, Int +5, Wis +3, Cha +4
Metalsense A pelegox cube can sense metal creatures and objects as an imprecise sense.
AC 31; Fort +21, Ref +24, Will +18
HP 210 (16 squares); Thresholds 140 (3 segments), 70 (2 segments); Resistances electricity 10; Weaknesses area damage 15, splash damage 10
Troop Defenses
Speed fly 25 feet; troop movement
Entrancing Shapes [two-actions] (mental, occult, visual) The pelegox cube rapidly shifts, creating a display of seemingly impossible geometric patterns. Creatures in a 60-foot cone take 9d6 mental damage (DC 29 basic Will save). A creature that fails is also fascinated with the pelegox cube and stupefied 1 for 1 minute.Scrambled Strike [one-action] to [three-actions] Frequency once per round; Effect The pelegox cube rearranges to create jutting spikes, attacking each enemy in a 10-foot emanation (DC 27 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d6 piercing damage
[two-actions] 3d6+10 piercing damage
[three-actions] 5d6+10 piercing damage
Shard Volley [two-actions] The pelegox cube magnetizes fragments of metal at range. This is a 10-foot burst within 30 feet that deals 2d6+10 piercing damage (DC 27 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Sidebar - Treasure and Rewards Refined Tastes

Less interested in arbitrary assignments of monetary value, pelegoxes prefer metals that display new forms or colors. They are as likely to trade a pure sphere of dawnsilver for a jagged piece of corroded copper as they are to keep a priceless djezet carving forever. However, even pelegoxes assign great value to orichalcum, as the skymetal's time-bending restorative properties grant the freedom to shape new configurations without being beholden to an unsatisfactory result.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Pelegox11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Scamp, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Related Creatures Elemental Wyrms

The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.

Shelyn's Corner

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