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Duneshaker Solifugid

The largest solifugids, duneshakers, literally make the terrain around them tremble.

Recall Knowledge - Animal (Nature): DC 38

Duneshaker SolifugidCreature 18

NGargantuanAnimal
Source Pathfinder #149: Against the Scarlet Triad pg. 89
Perception +30; darkvision, tremorsense (imprecise) 30 feet
Skills Acrobatics +33, Athletics +35, Stealth +33 (+37 in desert)
Str +9, Dex +7, Con +7, Int -5, Wis +4, Cha -4
AC 42, Fort +31, Ref +33, Will +28
HP 340
Speed 50 feet, burrow 25 feet, climb 25 feet
Melee Single ActionSingle Action jaws +35 (reach 10 feet), Damage 4d10+17 piercingMelee Single ActionSingle Action claw +35 (agile, reach 20 feet), Damage 3d10+17 slashingEarth Shaker The first time per turn the duneshaker solifugid moves adjacent to a Large or smaller creature, that creature must succeed at a DC 39 Acrobatics check or fall prone.Pounce Single ActionSingle Action The duneshaker solifugid Strides and makes a Strike at the end of that movement. If the duneshaker solifugid began this action hidden, it remains hidden until after this ability’s Strike.Rend Single ActionSingle Action clawVenom Spray Two ActionsTwo Actions (poison) The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the cone takes 10d6 poison damage (DC 39 basic Fortitude save). A creature that fails is blinded for 1d6 rounds (or permanently on a critical failure). The duneshaker solifugid can’t use Venom Spray again for 1d4 rounds.

All Monsters in "Solifugid"

NameLevel
Duneshaker Solifugid18
Giant Solifugid1

Solifugid

Source Pathfinder #149: Against the Scarlet Triad pg. 89
Giant solifugids are monstrous vermin with six legs and two large feeding appendages easily mistaken for an additional pair of legs. They are often called camel spiders, sun spiders, or wind scorpions, despite the fact that they are neither spiders nor scorpions.

Sidebar - Additional Lore Solifugid Burrows

Most species of solifugid lay their eggs in burrows. The female doesn’t eat while guarding her eggs, and thus fights even more aggressively against any creatures she deems potential threats to her brood. The bodies of wayward adventurers often litter such burrows, though the risks of exploring such treasure-laden nests often deter fortune-hunters from trying their luck with such caches.