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Giant Solifugid

The smallest of giant solifugids are still large enough to harry desert traders and their mounts.

Recall Knowledge - Animal (Nature): DC 15

Giant SolifugidCreature 1

Source Bestiary 2 pg. 246 2.0, Pathfinder #149: Against the Scarlet Triad pg. 89
Perception +7; darkvision
Skills Acrobatics +8, Athletics +6, Stealth +6 (+10 in deserts)
Str +1, Dex +3, Con +3, Int -5, Wis +1, Cha -4
AC 16; Fort +6, Ref +8, Will +4
HP 20
Speed 35 feet, climb 25 feet
Melee Single ActionSingle Action jaws +8 [+3/-2], Damage 1d10+1 piercingMelee Single ActionSingle Action claw +8 [+4/+0] (agile, reach 10 feet), Damage 1d8+1 slashingPounce Single ActionSingle Action The giant solifugid Strides and makes a Strike at the end of that movement. If the giant solifugid began this action hidden, it remains hidden until after this ability's Strike.Rend Single ActionSingle Action claw

All Monsters in "Solifugid"

Duneshaker Solifugid18
Giant Solifugid1


Source Pathfinder #149: Against the Scarlet Triad pg. 89
Giant solifugids are monstrous vermin with six legs and two large feeding appendages easily mistaken for an additional pair of legs. They are often called camel spiders, sun spiders, or wind scorpions, despite the fact that they are neither spiders nor scorpions.

Sidebar - Locations Solifugid Burrows

Most species of solifugid lay their eggs in burrows. The female doesn't eat while guarding her eggs, and thus fights even more aggressively against any creatures she deems potential threats to her brood. The bodies of wayward adventurers often litter such burrows, though this does little to deter other fortune-hunters from trying their luck in such treasure-laden nests.