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Amiri (Level 1)

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Elite | Normal | Weak
Proficiency without Level

Elite Amiri (Level 1)Creature 2

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Companion Guide pg. 7
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 16 (26 if Unique applies) • Humanoid (Society)
Female versatile human barbarian (hunter background)
Perception +7; (expert)
Languages Common, Hallit
Skills Acrobatics +7 (trained), Athletics +9 (trained), Intimidation +6 (trained), Nature +5 (trained), Survival +5 (trained), Warfare Lore +5 (trained)
Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
Items +1 dagger (a magic weapon she doesn't use herself but could potentially gift to the PCs—Kingmaker Adventure Path page 19), Large bastard sword, 80 sp, backpack, bedroll, belt pouches, chalk (10), flint and steel, grappling hook, hide armor, javelins (4), lesser elixir of life, rations (2 weeks), rope (50 feet), torches (5), waterskin
AC 20; Fort +9, Ref +7, Will +7
HP 32
Speed 25 feet
Melee [one-action] Large bastard sword +9 [+4/-1] (two-hand d12), Damage 1d8+2+4 slashingRanged [one-action] javelin +7 [+2/-3] (thrown), Damage 1d6+2+4 piercingAncestry Feats Natural AmbitionClass Feats Raging Intimidation, Sudden ChargeClass Abilities Anathema, Rage, Giant InstinctGeneral Feats Diehard, Incredible InitiativeRage [one-action] (barbarian, concentrate, emotion, mental) Sudden Charge [two-actions] (barbarian, flourish, open) Skill Feats Intimidating Glare, Survey Wildlife

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