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Bounty Hunter

Bounty hunters are constantly on the move, whether within city walls or the wilderness, trailing their fugitive quarries for capture… or disposal. Often relying on stealth or deception as much as martial skill, bounty hunters employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows.

Recall Knowledge - Humanoid (Society): DC 19

Elite | Normal | Weak
Proficiency without Level

Bounty HunterCreature 4

NMediumHumanHumanoid
Source Gamemastery Guide pg. 227
Perception +14
Languages Common
Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +10
Str +3, Dex +4, Con +1, Int +0, Wis +4, Cha +1
Items crossbow (10 bolts), falchion, simple manacles, studded leather armor
AC 21; Fort +9, Ref +12, Will +12
HP 60
Speed 25 feet
Melee Single ActionSingle Action falchion +13 [+8/+3] (forceful, sweep), Damage 1d10+6 slashingRanged Single ActionSingle Action crossbow +14 [+9/+4] (range increment 120 feet, reload 1), Damage 1d10+5 piercingHunt Prey Single ActionSingle Action (concentrate) The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the bounty hunter uses Hunt Prey again.Precision Edge The first time the bounty hunter hits their hunted prey in a round, they deal an additional 1d8 precision damage.Running Reload Single ActionSingle Action The bounty hunter Stride, Steps, or Sneaks, and then Interacts to reload.

All Monsters in "Mercenaries"

NameLevel
Bodyguard1
Bounty Hunter4
Mage for Hire3
Monster Hunter6

Mercenaries

Source Gamemastery Guide pg. 226
A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

Sidebar - Advice and Rules Bribing Mercenaries

Unless a mercenary prides themself on their name or reputation, the PCs might be able to bribe them to switch sides, or at least stand aside. You can estimate a bribe by taking roughly 5% of the Party Currency value from the row corresponding to the NPC's level on Table 10–9.

Sidebar - Additional Lore Mercenary Banter

Here's some parlance commonly used by mercenaries.

Crackster: Someone adept at breaking locks or safes.
Diving: Theft or smuggling below ground, often through tunnels.
Foxing: To play at being asleep, usually for an ambush.
Medic: A healer.
Ram: A hard-hitting warrior.
Slinger: A spellcaster.
Sway of Coin: Swearing allegiance to whoever pays the most.
Waterline: A mercenary troupe's money: “Take time in town while the waterline's high, everyone.”
Whisperstep: Anyone who can move stealthily.