[Kingdom] Camping Activities | Campsite Meals | Events | Feats | Skills | Structures
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Campsite Meals

Source Kingmaker Companion Guide pg. 113
With the Cook Special Meal activity, a character can prepare servings of a wide range of meals that have longer-lasting and more significant effects than simple nourishment. These special campsite meals must be eaten during the same camping session that they are prepared, as the benefits one gains from them are as much from the morale-boosting effect of enjoying a delicious meal in the wild as they are from the food itself. A character can only be under the effect of one special campsite meal at a time—that of the first one they eat during a camping session. The effects of the meal itself are determined by a skill check rolled by the cook when the meal is eaten, and they apply equally to all characters who eat servings of that particular meal.

Click here for the full rules on Campsite Meals.

Baked Spider LegsMeal 5

Source Kingmaker Companion Guide pg. 114
Recipe Price 8 gp
Ingredients 4 basic, 1 special
Preparation DC 20 Cooking Lore or DC 22 Survival
Favorite Meal +1 status bonus to Stealth checks.
This dish consists of choice segments of an oversized spider's legs, served with a variety of savory dressings and dipping sauces. You can crack open the exoskeleton to get to the juicy meat within the baked segments or simply fish out the meat from within using a long, thin utensil—an arrow is a classic choice among campers.

Critical Success The meal grants a +1 status bonus to Fortitude saving throws for 24 hours.
Success The meal grants a +1 status bonus to Fortitude saving throws against poison effects for 24 hours.
Critical Failure The meal is toxic and causes a –1 status penalty to Fortitude saving throws for 24 hours. This is a poison effect.

Black Linnorm StewMeal 18

Source Kingmaker Companion Guide pg. 114
Recipe Price 1,200 gp
Ingredients 8 basic, 3 special
Preparation DC 43 Cooking Lore or DC 45 Survival
Favorite Meal +2 status bonus to Perception checks.
This thick stew looks unappetizing, with its tar-like black broth and strangely colored chunks of meat.

Critical Success The meal grants a +3 status bonus to saves against curse and poison effects. In addition, the next time the eater is damaged, they gain fast healing 10; this fast healing lasts until the eater dies, is healed to its maximum hit points, or for 1 minute, whichever comes first, after which the fast healing effect ends.
Success The meal grants a +3 status bonus to saves against curse and poison effects.
Critical Failure The meal imparts a fragment of the linnorm death curse on the eater, who becomes doomed 1 for 24 hours. This is a curse effect.

Broiled Tuskwater OystersMeal 3

Source Kingmaker Companion Guide pg. 114
Recipe Price 3 gp
Ingredients 2 basic, 1 special
Preparation DC 20 Cooking Lore or DC 22 Survival
Favorite Meal +1 status bonus to saving throws against occult spells
The freshwater oysters that grow in and around the Tuskwater have long been said to help one see into other realities or to understand secrets beyond normal reach.

Critical Success The meal grants a +1 status bonus to Occultism checks made to Identify Magic, Learn a Spell, and Recall Knowledge for 24 hours.
Success The meal grants a +1 status bonus to Occultism checks made to Identify Magic, Learn a Spell, and Recall Knowledge until the eater begins daily preparations.
Critical Failure The poorly prepared oysters cause mild but distracting hallucinations, resulting in a –1 status penalty to Perception checks for 24 hours. This is a poison effect.

Cheese CrostataMeal 5

Source Kingmaker Companion Guide pg. 114
Recipe Price 8 gp
Ingredients 4 basic
Preparation DC 22 Cooking Lore or DC 24 Survival
Favorite Meal +1 status bonus to Religion checks.
This pie-like meal is filled with a delightful mix of different cheeses and spices, all cooked into a flaky dough crust.

Critical Success The eater gains a +1 status bonus to saving throws against effects that cause the enfeebled condition or fatigue, and during the next 2 days, they can go for up to 20 hours without sleep before becoming fatigued.
Success For the next 24 hours, the eater can go for up to 18 hours without sleep before becoming fatigued.
Critical Failure The heavy meal doesn't sit well. The eater is sickened 1 until they finish a full night's rest.

Chocolate Ice CreamMeal 4

Source Kingmaker Companion Guide pg. 115
Recipe Price 5 sp
Ingredients 2 basic, 1 special
Preparation DC 19 Cooking Lore or DC 21 Survival
Favorite Meal +1 status bonus to all Lore checks made to Recall Knowledge.
Normally a treat limited to areas where ice is abundant, this version of the recipe utilizes the ability to cast spells that cause cold damage to create a deliciously close approximation of ice cream while camping. When you use the Cook Special Meal activity to create ice cream, you must cast 1 cold spell—typically, ray of frost is utilized.

Critical Success The ice cream is perfect. The eater receives a +1 status bonus to Performance checks for 24 hours.
Success As critical success, but the bonus ends when the eater begins daily preparations.
Critical Failure The ice cream is too cold, too sweet, or both. In addition to not gaining any special benefit from the meal, disappointment causes the eater to take a –1 status penalty to saving throws against emotion effects for 24 hours or until the character achieves a critical success on a saving throw against an emotion effect, whichever comes first.

First World Mince PieMeal 20

Source Kingmaker Companion Guide pg. 115
Recipe Price 3,500 gp
Ingredients 8 basic, 4 special
Preparation DC 45 Cooking Lore or DC 47 Survival
Favorite Meal +3 status bonus to skill checks for all skills associated with the random ability score that increases.
This meal is infused with the magical, life-giving energies of the First World itself. The exact ingredients for this meal are never the same, and the cook can never be sure exactly what they might be inspired to put into the pie until they begin cooking, as the choice of ingredients must be somewhat influenced by chance and whimsy. Note that this meal is an apex item, and you can't gain an ability score increase from more than one apex item at a time.

Critical Success Increase a random ability score by 2 or to 18, whichever results in the higher score. This effect persists as long as the eater remains in the First World or an associated demiplane, or until they gain an effect from another special meal, whichever comes first.
Success As critical success, but the effect lasts no longer than 24 hours.
Critical Failure Something in the meal clashes with the eater's body, mind, and soul. When they roll an initiative check at the start of any combat, attempt a DC 11 flat check. On a failure, they become confused for 1 minute. This effect lasts as long as they remain in the First World (or an associated demiplane) or for 24 hours, whichever comes second. This is a curse effect.

Fish-on-a-StickMeal 1

Source Kingmaker Companion Guide pg. 115
Recipe Price 1 gp
Ingredients 2 basic
Preparation DC 17 Cooking Lore or DC 19 Survival
Favorite Meal The next time the eater rests within the next 8 hours, they need to sleep only 7 hours before they can begin daily preparations.
Fish-on-a-stick is a simple meal consisting of a fillet of fish (traditionally trout) seasoned with dill and other spices.

Critical Success For 2 days, the eater can go for up to 18 hours without sleep before becoming fatigued.
Success For the next 24 hours, the eater can go for up to 17 hours without sleep before becoming fatigued.
Critical Failure The fish is bad, making it tougher for the eater to get the full restorative effects of sleep. They must sleep 9 hours instead of 8 before they can make daily preparations.

Galt RagoutMeal 4

Source Kingmaker Companion Guide pg. 115
Recipe Price 5 gp
Ingredients 4 basic
Preparation DC 20 Cooking Lore or DC 22 Survival
Favorite Meal +1 status bonus to Acrobatics checks to Tumble Through.
This traditional Galtan dish consists of a highly seasoned stew of meat and vegetables.

Critical Success The eater receives a +1 status bonus to saving throws against effects that cause the clumsy condition or fatigue, and during the next 2 days, they can go for up to 18 hours without sleep before becoming fatigued.
Success During the next 24 hours, the eater can go for up to 18 hours without sleep before becoming fatigued.
Critical Failure The spicy meal doesn't sit well. The eater is sickened 1 until they get a full night's rest.

Giant Scrambled Egg with ShambletusMeal 13

Source Kingmaker Companion Guide pg. 115
Recipe Price 150 gp
Ingredients 6 basic, 2 special
Preparation DC 33 Cooking Lore or DC 35 Survival
Favorite Meal +1 status bonus to damage rolls with melee Strikes with weapons that require 2 hands to use.
This meal is traditionally prepared with roc's eggs, with only a small portion prepared with special herbs and the uncommon mushrooms known as shambletus. The eggs that aren't prepared in this way are then served to the servants, while the aristocracy enjoys the main dish. It's only these portions that provide the following benefits— the “leftovers” merely provide nourishment.

Critical Success The meal grants the eater a +2 status bonus to saving throws for 24 hours
Success The meal grants the eater a +1 status bonus to saving throws for 24 hours.
Critical Failure The meal is disappointing. The eater suffers a –2 status penalty to saving throws against emotion effects for 24 hours or until they critically succeed at such a saving throw, whichever comes first.

Grilled Silver EelMeal 6

Source Kingmaker Companion Guide pg. 116
Recipe Price 13 gp
Ingredients 4 basic, 1 special
Preparation DC 24 Cooking Lore or DC 26 Survival
Favorite Meal The meal grants the following action usable once during the next 24 hours.
Activate envision; Frequency once per meal; Effect Your Speed increases by 5 feet for 1 minute.
When a silver eel is grilled with certain spices, its meat can help to bolster your deceptive ability, as well as your ability to slip past enemies in combat.

Critical Success The meal grants the eater a +1 status bonus to Lie and to Tumble Through for 24 hours.
Success The meal grants the eater a +1 status bonus to Tumble Through for 24 hours.
Critical Failure The eel doesn't sit well, and the distracting stomach cramps and shortness of breath make it more difficult to move. The eater's Speed is reduced by 5 feet until they complete their daily preparations. This is a poison effect.

HaggisMeal 1

Source Kingmaker Companion Guide pg. 116
Recipe Price 1 gp
Ingredients 2 basic
Preparation DC 15 Cooking Lore or DC 17 Survival
Favorite Meal +1 status bonus to Will saves against fear effects for 24 hours.
This dish consists of a combination of grains, onions, spices, and organ meats boiled in an animal's stomach.

Critical Success The meal bolsters the eater against illness, granting a +1 status bonus to saving throws against effects that cause disease or the sickened condition for 24 hours.
Success The meal bolsters the eater against nausea, granting a +1 status bonus to effects that cause the sickened condition for 24 hours.
Critical Failure The meal makes the eater quite ill. They become sickened 1 until they get a full night's rest. This is a poison effect.

Hearty MealMeal 0

Source Kingmaker Companion Guide pg. 116
Recipe Price — (this recipe is available automatically)
Ingredients 4 basic
Preparation DC 14 Cooking Lore or DC 16 Survival
Favorite Meal The eater recovers an additional amount of Hit Points equal to their level when they rest.
By taking extra time to prepare a meal, adding extra spices, and supplementing the meal with additional ingredients, you can turn a regular meal into a hearty one. Unlike other special meals, anyone can attempt to cook a hearty meal— no recipe is required.

Critical Success The meal grants the eater a +1 status bonus to the next 3 saving throws they attempt during the next 24 hours.
Success The meal grants the eater a +1 status bonus to the next saving throw they attempt during the next 24 hours.
Critical Failure The hearty meal leaves the eater overstuffed. They suffer a –1 status penalty to initiative checks until they rest and begin their daily preparations.

Hearty Purple SoupMeal 16

Source Kingmaker Companion Guide pg. 116
Recipe Price 500 gp
Ingredients 6 basic, 3 special
Preparation DC 40 Cooking Lore or DC 42 Survival
Favorite Meal The bonus against poison and disease effects increases to +4.
Purple worm meat is not particularly flavorful. Yet when one takes a dose of the worm's poison and distills it in a way that reduces its toxicity, the hearty purple soup that results can be a significant panacea against poisons and diseases.

Critical Success The meal grants immunity to diseases and poisons of level 15 or lower. In addition, the meal grants a +3 status bonus to saving throws against poison and disease effects. Any saving throws attempted against cave worm poison or any poison of level 15 or lower are rolled twice, using the higher result as the actual result; this is a fortune effect.
Success As critical success, except that the fortune effect only applies to cave worm poison, not to other poisons of level 15 or lower.
Critical Failure Instead of protecting from poison, the soup is poison itself. The eater becomes enfeebled 3; every 24 hours, this enfeebled condition diminishes by 1. This is a poison effect.

Hunter's RoastMeal 6

Source Kingmaker Companion Guide pg. 116
Recipe Price 13 gp
Ingredients 4 basic
Preparation DC 22 Cooking Lore or DC 24 Survival
Favorite Meal +1 status bonus to Nature checks.
A classic meal of meat, mushrooms, and root vegetables, this roast meal is served amid helpings of thick gravy.

Critical Success The eater gains a number of temporary Hit Points equal to their level, lasting up to 24 hours.
Success As critical success, but the temporary Hit Points last only until the eater begins their daily preparations.
Critical Failure The hunter's roast is more than unpalatable— it's poisonous! The eater takes 2d6 poison damage and is sickened 1 until they get a full night's rest. This is a poison effect.

Jeweled RiceMeal 0

Source Kingmaker Companion Guide pg. 117
Recipe Price 5 sp
Ingredients 1 basic
Preparation DC 14 Cooking Lore or DC 16 Survival
Favorite Meal +1 status bonus to Acrobatics checks to Escape for 24 hours.
This light but nutritious meal won't slow you down and is particularly favored by those with delicate stomachs.

Critical Success Twice during the next 24 hours when the eater takes the Step action, they carefully move 10 feet instead of five feet.
Success As critical success but the eater can Step 10 feet only once during the next 24 hours.
Critical Failure The meal was a bit too light; you must eat another meal to stave off starvation.

Kameberry PieMeal 10

Source Kingmaker Companion Guide pg. 117
Recipe Price 50 gp
Ingredients 3 basic, 2 special
Preparation DC 27 Cooking Lore or DC 29 Survival
Favorite Meal +1 status bonus to Religion checks for 24 hours.
Kameberry pie is a tart confection valued by many who claim that its sourness can help provide insights.

Critical Success The meal restores 6d8 Hit Points when it's eaten and an additional 6d8 Hit Points when the eater wakes from a night of rest.
Success The meal restores 3d8 Hit Points when it's eaten and an additional 3d8 Hit Points when the eater wakes from a night of rest.
Critical Failure The meal is either far too sweet or far too sour. Worse, the unpleasant flavors linger for 8 hours and are distracting enough to cause the eater to become stupefied 1 for that time.

Mastodon SteakMeal 14

Source Kingmaker Companion Guide pg. 117
Recipe Price 225 gp
Ingredients 4 basic, 3 special
Preparation DC 34 Cooking Lore or DC 36 Survival
Favorite Meal +1 status bonus to Fortitude saves for the next 24 hours.
Prepared correctly, mastodon steaks are said to impart the eater with an echo of the megafauna's strength.

Critical Success The meal restores 7d8 Hit Points and reduces the eater's clumsy, drained, enfeebled, and stupefied conditions by 2.
Success The meal restores 4d8 Hit Points and reduces one of the eater's clumsy, drained, enfeebled, or stupefied conditions by 2 (if the eater suffers from more than one, determine which one is reduced randomly).
Critical Failure The meal seems to take forever to digest. The eater becomes clumsy 2. This condition is reduced to clumsy 1 after the eater gets a night's rest and does their daily preparations, and is removed entirely after 24 hours. This is a poison effect.

Monster CasseroleMeal 11

Source Kingmaker Companion Guide pg. 117
Recipe Price 70 gp
Ingredients 7 basic, 2 special
Preparation DC 28 Cooking Lore or DC 30 Survival
Favorite Meal +1 status bonus to Athletics checks for the next 24 hours.
The exact ingredients of a monster casserole vary according to taste, but always include eggs, cheese, and meat.

Critical Success The meal grants a +2 status bonus to damage rolls from melee Strikes against aberrations, beasts, and dragons for the next 24 hours.
Success The meal grants a +2 status bonus to damage rolls from melee Strikes against aberrations, beasts, and dragons for the remainder of the camping session.
Critical Failure The meal is unsettling to both the belly and the mind. The eater suffers a –2 status penalty to saving throws against fear effects for the next 24 hours or until they achieve a critical success on such a saving throw, whichever comes first.

Onion SoupMeal 8

Source Kingmaker Companion Guide pg. 118
Recipe Price 25 gp
Ingredients 2 basic, 1 special
Preparation DC 24 Cooking Lore or DC 26 Survival
Favorite Meal +1 status bonus to Arcana checks.
A deceptively simple meal, the inclusion of gourmet cheeses in onion soup can elevate it to something extraordinary.

Critical Success The meal grants a +1 status bonus to Will saves for 24 hours.
Success The meal grants a +1 status bonus to Will saves for the remainder of the camping session.
Critical Failure The meal results in an obnoxious case of lingering halitosis, causing a –1 status penalty to Charisma-based skill checks for the next 24 hours. This is a poison effect.

Owlbear OmeletMeal 7

Source Kingmaker Companion Guide pg. 118
Recipe Price 18 gp
Ingredients 4 basic, 1 special
Preparation DC 25 Cooking Lore or DC 27 Survival
Favorite Meal +1 status bonus to Nature checks.
An owlbear omelet can technically be made from any sort of egg, but many consider such meals made with anything other than genuine owlbear eggs to be a farce.

Critical Success The meal grants a +1 status bonus to one- handed melee Strike damage rolls for 24 hours.
Success The meal grants a +1 status bonus to one-handed melee Strike damage rolls for the remainder of the camping session.
Critical Failure The owlbear omelet continues to fight like a monster, even in the eater's belly. They suffer a –1 status penalty to melee Strikes for the next 24 hours. This is a poison effect.

Rice-n-Nut PuddingMeal 2

Source Kingmaker Companion Guide pg. 118
Recipe Price 2 gp
Ingredients 2 basic, 1 special
Preparation DC 16 Cooking Lore or DC 18 Survival
Favorite Meal Once during the next 24 hours, when the eater Refocuses to regain Focus Points, the restoration of magic infuses and invigorates them, restoring a number of Hit Points equal to 1d8 plus their level.
A properly cooked serving of rice-n-nut pudding requires a bit of understanding of the nature of arcane magic, since drawing upon this knowledge while the meal simmers not only improves the taste but adds a bit of extra focus for spellcasters of any tradition.

Critical Success The meal grants a +1 status bonus to Arcana checks made to Identify Magic and to Learn a Spell for the next 24 hours.
Success The meal grants a +1 status bonus to Arcana checks made to Identify Magic and to Learn a spell for the remainder of the camping session.
Critical Failure The meal is filling, but its magical influence accidentally makes the eater more susceptible to certain magical effects which are drawn to the eater like iron filings to a magnet. The eater suffers a –1 status penalty to Reflex saves against spells for the next 24 hours. This is a curse effect.

Seasoned Wings and ThighsMeal 12

Source Kingmaker Companion Guide pg. 118
Recipe Price 100 gp
Ingredients 4 basic, 2 special
Preparation DC 30 Cooking Lore or DC 32 Survival
Favorite Meal The eater gains the following reaction, which they can use once during the next 24 hours.
Ignite Magic (evocation, fire, primal) Frequency once per day; Trigger a creature rolls a critical failure against a single-target spell you cast on it; Effect You cause the magic affecting the target to ignite into flames. The creature takes 2d6 persistent fire damage in addition to the normal effects of critically failing.
While the exact level of spice in this meal depends on the cook, many pride in making the wings and thighs almost unpalatably spicy. Part of the tradition of cooking this meal involves roasting the meat with magical fire (produce flame is typically used), and the process infuses the resulting meal with some of that burning magic.

Critical Success The meal grants the eater resistance to fire 10 for the remainder of the camping session and resistance to fire 5 for the next 24 hours.
Success The meal grants the eater resistance to fire 10 for the remainder of the camping session.
Critical Failure The wings and thighs are too hot! The eater is forced to spit them out and gains no nourishment from the meal. Additionally, they are sickened 2 until they get a full night's rest, and they cannot reduce this condition's value naturally, but it's a poison effect.

Shepherd's PieMeal 2

Source Kingmaker Companion Guide pg. 119
Recipe Price 2 gp
Ingredients 4 basic
Preparation DC 18 Cooking Lore or DC 20 Survival
Favorite Meal For the next 24 hours, the eater's healing ability is enhanced. Whenever they recover Hit Points with a healing effect, they restore 1 additional Hit Point. If an effect would heal them more than once, such as fast healing, the additional Hit Point applies only the first time they're healed
This simple but filling meal provides ample amounts of physical nutrition and mental comfort.

Critical Success The meal augments physical recovery. When the eater recovers Hit Points from resting during this camping session, they recover an additional 4d6 Hit Points. If the eater was drained, they reduce their drained condition by 2 points rather than by 1.
Success The meal augments the body's ability to recover. When the eater recovers Hit Points from resting during this camping session, they recover an additional 2d6 Hit Points.
Critical Failure The meal doesn't sit well. When the eater rests during this camping session, they regain only half the amount of Hit Points from resting that they normally would have.

Smoked Trout and Hydra PateMeal 8

Source Kingmaker Companion Guide pg. 119
Recipe Price 25 gp
Ingredients 6 basic, 2 special
Preparation DC 26 Cooking Lore or DC 28 Survival
Favorite Meal +1 status bonus to Athletics checks for 24 hours.
Many prefer to spread smoked trout and hydra pate on bread or crackers or use it as a dip for vegetables.

Critical Success For the next 24 hours, the eater treats light armor they're at least trained in as if the armor had the comfort trait and gain a +1 status bonus to Fortitude saves.
Success As success, but the benefits persist only until the end of this camping session.
Critical Failure The meal was prepared poorly, and as such the eater gains no nutritional value from it. Worse, the aches and pains they endure cause them to become enfeebled 1 until they've had a full night of rest. This is a poison effect.

Succulent SausagesMeal 3

Source Kingmaker Companion Guide pg. 119
Recipe Price 3 gp
Ingredients 3 basic, 1 special
Preparation DC 18 Cooking Lore or DC 20 Survival
Favorite Meal The eater gains the following reaction, which they can use once during the next 24 hours.
Careful Casting Frequency once per day; Trigger a reaction disrupts your spell; Effect You focus on your spellcasting in order to keep your spell from slipping away. Attempt a DC 15 flat check. On a success, the spell is not disrupted, and you cast it successfully.
These savory sausages are grilled with onions.

Critical Success The meal helps the eater recover from burns, bleeding, and other persistent damage, reducing the DC of flat checks made to end persistent damage by 4 for the next 24 hours.
Success As critical success, but the effects last only until the eater begins their daily preparations.
Critical Failure The sausages leave the eater feeling bloated and uncomfortable. They become clumsy 1 until they get a full night's rest. This is a poison effect.

Sweet PancakesMeal 7

Source Kingmaker Companion Guide pg. 119
Recipe Price 18 gp
Ingredients 2 basic, 2 special
Preparation DC 23 Cooking Lore or DC 25 Survival
Favorite Meal When combat begins, the eater enjoys a quick boost of speed—on their first turn in each combat during the next 24 hours, they increase their Speed by 5 feet.
These filling pancakes are delicious, even without toppings.

Critical Success The meal grants a +1 status bonus to Reflex saves for 24 hours.
Success The meal grants a +1 status bonus to Reflex saves for the remainder of the camping session.
Critical Failure The pancakes are simply too sweet! Jitters cause the eater to suffer a –1 status penalty to Reflex saves for 24 hours; this is a poison effect.

Whiterose OystersMeal 9

Source Kingmaker Companion Guide pg. 119
Recipe Price 35 gp
Ingredients 3 basic, 2 special
Preparation DC 26 Cooking Lore or DC 28 Survival
Favorite Meal The meal infuses the eater's impressions with additional power, spreading the benefits of the meal to other uses of Diplomacy and Intimidation. The eater gains a +2 status bonus to Intimidation checks to Demoralize for the remainder of the camping session and a +2 status bonus to Diplomacy checks to Make an Impression for 24 hours.
First inspired by a cook's visit to Whiterose Winery many years ago, this meal has become a favorite of many nobles.

Critical Success The meal grants a +2 status bonus to Diplomacy checks to Request and Intimidation checks to Coerce for the next 24 hours.
Success As critical success, but the effects last for the remainder of the camping session.
Critical Failure The oysters weren't prepared properly. The eater becomes drained 1.