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PFS StandardFlare BeaconItem 0

Uncommon Consumable Gadget 
Source Guns & Gears (Remastered) pg. 69
PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book

Usage held in 1 hand; Bulk L
Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Activate [two-actions] Interact
Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it.

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