All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Bottled Breath | Fulu | Gadgets | Magical Ammunition | Missive | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans


PFS StandardBlack Tendril ShotItem 7+

Legacy Content

Conjuration Consumable Magical 
Source Treasure Vault pg. 80 1.1
Ammunition any; Bulk
Activate [one-action] command
A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type.

Critical Success The target is unaffected.
Success The target is slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect.
Failure The target is slowed 1.
Critical Failure The target is slowed 2.

PFS RestrictedBlack Tendril Shot (Lesser)Item 7

Source Treasure Vault pg. 80 1.1
Price 60 gp
Both DCs are 25.

PFS RestrictedBlack Tendril Shot (Moderate)Item 12

Source Treasure Vault pg. 80 1.1
Price 360 gp
Both DCs are 31.

PFS RestrictedBlack Tendril Shot (Greater)Item 17

Source Treasure Vault pg. 80 1.1
Price 2,160 gp
Both DCs are 39.