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Eunemvro

Eunemvros wander the Material Plane with the sole purpose of destroying undead. These mysterious beings claim to hail from the Positive Energy Plane, although they have no direct evidence of their supposedly otherworldly origins other than their unusual appearance: tall, lean humanoids with an okapi's head. If they truly hail from the Positive Energy Plane, they don't seem to have any method to return there and have made their home on the Material Plane—a home, unfortunately, infested by the unnatural living dead.

Beings composed or animated by negative energy—including lowly skeletons and zombies as well as wights and ghouls—rightly fear confrontation with a eunemvro, for few other creatures possess innate abilities so perfectly suited for the eradication of such monsters with but a touch. In addition to magical abilities, eunemvros are adept martial artists whose mighty fists and feet channel the force of positive energy with every blow.

Most of these solitary hunters believe mortals incapable of comprehending their cosmic mandate, though they themselves only understand this drive as a directive instilled in them by the strange powers that sent them to the Material Plane. If pressed, some eunemvro might grudgingly accept aid from those who have proven capable of slaying the undead.

Recall Knowledge - Humanoid (Society): DC 22

EunemvroCreature 5

UncommonLNMediumHumanoidPositive
Source Bestiary 3 pg. 96
Perception +11; darkvision
Languages Common
Skills Acrobatics +14, Athletics +13, Intimidation +10, Positive Energy Plane Lore +12, Stealth +12, Undead Lore +14
Str +4, Dex +5, Con +4, Int +3, Wis +2, Cha +3
AC 22; Fort +13, Ref +14, Will +11
HP 78; Immunities death effects; Resistances negative 5
Attack of Opportunity ReactionReaction
Retributive Suplex ReactionReaction Trigger A Medium or smaller creature attempts a melee Strike against the eunemvro and the attack roll is a critical failure; Effect The eunemvro seizes the triggering creature, using the attacker's momentum to send them flailing overhead. The triggering creature must succeed at a DC 23 Reflex save or be forcibly moved to a space on the opposite side of the eunemvro, landing prone.
Speed 35 feet
Melee Single ActionSingle Action fist +14 [+10/+6] (agile, magical), Damage 2d6+6 bludgeoning or positiveMelee Single ActionSingle Action foot +14 [+9/+4] (magical), Damage 2d8+6 bludgeoning or positive plus KnockdownOccult Innate Spells DC 20; 2nd gentle repose; Cantrips (2nd) chill touch (undead only), disrupt undead
Blessed Strikes The eunemvro's Strikes deal damage that's either bludgeoning or positive—whichever deals more damage to the target creature.Tide of Creation Two ActionsTwo Actions (evocation, light, occult, positive) Requirements The eunemvro isn't fatigued; Effect The eunemvro channels from their soul a blast of searing positive energy, bathing their enemies in a wave of blinding light and cosmic power. The eunemvro creates either a 10- foot cone or a 30-foot line, dealing 6d8 positive damage (DC 22 basic Fortitude save). A creature that critically fails its save is blinded for 1d4 rounds. After using this ability, the eunemvro becomes fatigued.

Sidebar - Additional Lore Ambiguous Agenda

Like jyotis, eunemvros are inclined toward neither good nor evil. Indeed, they regard this binary conception of morality as imperceptible and pointless. To eunemvros, there's no right, only wrong—and that wrong is the scourge of undeath.