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Orochi

An orochi is an enormous serpent with eight heads and eight tails that lives among large waterways. Orochi are vile, amoral creatures kept at bay only with yearly sacrifices. Most settlements unable to satisfy an orochi with a sacrifice soon meet their destruction.

Recall Knowledge - Beast (Arcana, Nature): DC 43

Elite | Normal | Weak
Proficiency without Level

OrochiCreature 18

RareCEGargantuanAmphibiousBeast
Source Pathfinder #168: King of the Mountain pg. 84
Perception +33; darkvision, low-light vision
Languages Aklo, Common, Draconic
Skills Acrobatics +30, Athletics +36, Intimidation +31, Survival +29
Str +10, Dex +6, Con +10, Int +5, Wis +4, Cha +6
AC 42 all-around vision; Fort +33, Ref +30, Will +27
HP 400 ((body) ; Resistances poison 15
HP (head) 60, multiple heads ); Immunities area damage; Resistances poison 15; Weaknesses cold iron 15
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 37
Attack of Opportunity ReactionReaction
Multiple Heads A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn. An orochi that loses all of their heads immediately dies.
Multiple Opportunities The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks of Opportunity. They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack of Opportunity.
Speed 30 feet, swim 60 feet
Melee Single ActionSingle Action jaws +35 [+30/+25] (reach 40 feet), Damage 3d12+18 piercing plus Improved GrabMelee Single ActionSingle Action tail +35 [+31/+27] (agile, magical, reach 50 feet), Damage 3d10+18 bludgeoning plus Improved KnockdownRanged Single ActionSingle Action rock +34 [+29/+24] (brutal, range increment 100 feet), Damage 3d8+18 bludgeoningOrochi Flurry Two ActionsTwo Actions The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks.Swallow Whole Single ActionSingle Action (attack) Huge, 2d12+18 bludgeoning, Rupture 40

Sidebar - Treasure and Rewards Spoils of the Orochi

Legends state that a warrior able to slay an orochi in single combat will find a blade deep within the creature's flesh. Such blades are said to have a mastery over flames and to be able to cut entire fields of grass in a single stroke.