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Maliadi

A maliadi resembles a massive hippopotamus surrounded by a collar of flame. Maliadis are arrogant and tyrannical, and demand tribute from everyone they encounter—whether lone travelers or entire villages—to avert destruction. Many pay them off, for maliadis can hurl parts of their flaming collars to form geysers of flame or fiery walls, and they're also powerful shapeshifters.

Recall Knowledge - Beast (Arcana, Nature): DC 38

Elite | Normal | Weak

MaliadiCreature 17

UncommonLEGargantuanBeast
Source The Mwangi Expanse pg. 302 2.0
Perception +29; darkvision, scent (imprecise) 60 feet, true seeing
Languages Aklo, Common, Draconic, Mwangi
Skills Athletics +36, Deception +28, Intimidation +28, Nature +29, Survival +29
Str +9, Dex +3, Con +9, Int +1, Wis +6, Cha +3
Deep Breath The maliadi can hold its breath for 1 day.
AC 40; Fort +34, Ref +25, Will +28
HP 285; Immunities death effects, fire
Collar of Fire (abjuration, fire, primal) The maliadi has resistance 20 to physical ranged attacks, such as arrows, bolts, javelins, and thrown rocks, as such attacks are magically diverted through its collar of fire. Nonmagical weapons and ammunition affected by this ability are incinerated and destroyed.
Counterspelling Wall ReactionReaction (evocation, fire, primal) Trigger A creature within 100 feet of the maliadi that the maliadi can see Casts a Spell that targets the maliadi; Effect The maliadi casts one of its innate wall of fire spells, with a duration of 1 round. If the spell that triggered this reaction passes through the wall of fire, the wall attempts to counteract it, with a counteract modifier of +28.
Speed 30 feet, swim 20 feet; freedom of movement
Melee Single ActionSingle Action jaws +35 [+30/+25] (deadly d12, magical, reach 20 feet), Damage 3d12+19 piercing plus Improved GrabMelee Single ActionSingle Action foot +35 [+31/+27] (agile, magical, reach 20 feet), Damage 3d10+17 bludgeoningPrimal Innate Spells DC 38, attack +30; 9th wall of fire (×3), wall of stone (×3); 8th fire shield, volcanic eruption; 4th air walk, gaseous form; Cantrips (9th) detect magic, produce flame; Constant (8th) freedom of movement; (7th) true seeing
Capsize Single ActionSingle Action The maliadi tries to capsize an adjacent aquatic vessel of its size or smaller. The maliadi must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the maliadi) or the pilot's Sailing Lore DC, whichever is higher.Change Shape Single ActionSingle Action The maliadi can take on the appearance of any Large, Huge, or Gargantuan animal. This doesn't change its Speed or Strikes.River Form Three ActionsThree Actions The maliadi takes on the form of a stretch of river, with the effects of wind walk, except the maliadi can only affect itself, appears as a section of a flowing river that takes up the same space as the maliadi, and can't leave the ground.Swallow Whole Single ActionSingle Action Huge, 3d10+17 bludgeoning, Rupture 35Trample Three ActionsThree Actions Huge or smaller, foot, DC 38

Sidebar - Additional Lore Monstrous Pride

Due to their boundless arrogance, maliadis are unlikely to associate with others of their kind for extended periods, although they readily accept the services of smaller creatures they think might prove useful or expendable. They also dislike remaining in any form that doesn't convey their size and majesty for long. Those who know of a maliadi's hubris can often exploit it, such as by demanding a trial by combat to force the maliadi to leave an area alone.

Sidebar - Additional Lore Rompo Packs

Rompos tend to live in isolation, and on their own are so timid their behavior borders on cowardice. But in larger environments that can support them, like the Mwangi Jungle, rompos travel in packs of up to a dozen and become unusually aggressive. These packs actively hunt animals much larger than themselves, such as water buffalo, and one or two rompos cry through the night to deter other animals from their dens.