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Xulgath Gutrager

Xulgath gutragers exhibit more extreme developments along the same physiological path as their bilebearer cousins. They are stockier and faster, with necks and limbs corded with muscle. They are also denser, with multiple stomachs full of fluids even more caustic than those of the bilebearer. Like the bilebearer, gutragers lack the distinctive stench typical of most xulgaths.

A gutrager’s torso conceals its most disturbing feature—a densely coiled esophagus. Pressurized bladders and a muscular throat allow the gutrager to propel its esophagus outward in an explosion of yellow flesh and acidic bile; caustic stomach acid coating the esophagus makes even brief physical contact with the organ dangerous. As a last resort, the gutrager can intentionally accelerate the corrosion in its esophagus, releasing vile acid in a burst that also ends its life.

Recall Knowledge - Humanoid (Society): DC 27

Xulgath GutragerCreature 10

CEMediumHumanoidXulgath
Source Pathfinder #154: Siege of the Dinosaurs pg. 85
Perception +19; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +22, Athletics +22, Stealth +20
Str +4, Dex +6, Con +7, Int -2, Wis +1, Cha -1
AC 28; Fort +23, Ref +22, Will +17
HP 190; Resistances acid 10
Caustic Fog (acid, aura) 10 feet. Whenever a gutrager is within another xulgath’s stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are concealed from creatures outside the fog. Non-xulgaths that begin their turn in the fog take 2d6 acid damage. Strong winds suppress this ability.
Self-Detonate Two ActionsTwo Actions (acid) Requirements The gutrager has 45 or fewer HP; Effect The gutrager compresses its gut and explodes in a burst of viscera, dying instantly and dealing 8d8 acid damage to creatures and unattended objects in a 20-foot emanation centered on the gutrager (DC 31 basic Reflex save).
Speed 40 feet
Melee Single ActionSingle Action jaws +21 [+16/+11], Damage 2d6+8 piercing plus 2d6 acidMelee Single ActionSingle Action claw +23 [+19/+15] (agile, finesse), Damage 2d8+8 slashingRanged Two ActionsTwo Actions bile jet +23 [+18/+13] (acid, range increment 60 feet), Damage 4d8+7 acidCorrosive Kiss Two ActionsTwo Actions (acid) Frequency once per round; Effect The gutrager propels its esophagus out of its body to deliver an acidic blow. It makes an unarmed Strike against a creature or unattended object within 30 feet with a +23 attack bonus. On a hit, the target takes 2d6+8 bludgeoning plus 4d6 acid damage. On a critical hit, the target also takes 2d6 persistent acid damage. The gutrager is clumsy 1 for 1 round as it re-coils its esophagus.

Sidebar - Additional Lore Gutrager Origins

Gutragers have been part of xulgath society for millennia. One xulgath legend suggests that xulgaths developed the material-strengthening art of inflection in order to safeguard clutch walls from gutragers’ powerful acid. Gutrager acid is also used to etch designs onto xulgath scales and, in difficult times, can be carefully used in place of fire to cook food.

All Monsters in "Xulgath"

NameLevel
Xulgath Bilebearer2
Xulgath Deepmouth12
Xulgath Gutrager10
Xulgath Leader3
Xulgath Skulker2
Xulgath Spinesnapper5
Xulgath Stoneliege8
Xulgath Thoughtmaw15
Xulgath Warrior1

Xulgath

Source Bestiary pg. 336
Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors’ accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don’t agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.

Sidebar - Additional Lore Other Xulgath Religions

Zevgavizeb is the most popular deity among xulgaths—particularly in the largest and most successful clutches—but other demon lords and deities are worshipped as well. Among Golarion's major gods, Pharasma, Rovagug, and even Erastil are known to answer the prayers of xulgath devotees.

Sidebar - Additional Lore Xulgath Society

Xulgaths respect strength, and the leader of a community is usually the strongest of all of them. The leader’s dominance is rarely questioned until a potentially stronger xulgath believes it’s time for a change in rulership. The two xulgaths then face off in a fight to the death, with the victor claiming rule.

Sidebar - Treasure and Rewards Xulgath Treasure

Xulgaths are relatively primitive, using tools and weapons of stone and other materials scavenged from the surface. These can replicate most simple and a few martial melee weapons, as well as simple thrown ranged weapons. An advanced tribe of xulgaths might be able to craft low-level magical talismans, such as a potency crystal or a returning clasp.