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Xulgath Deepmouth
Xulgath deepmouths wield the powers of the
Abyss
against their clutch's enemies and invoke righteous fear in their followers. The vast majority of deepmouths worship demon lords, most commonly
Zevgavizeb
. Scalescribing—the warping of xulgath flesh into imitations of
Abyssal
script—is a widespread practice among deepmouths, enabling them to channel the power of the Abyss through their fanatical devotees' own bodies.
Recall Knowledge - Humanoid
(
Society
)
: DC 32
Xulgath Deepmouth
Creature 12
Uncommon
CE
Medium
Humanoid
Xulgath
Source
Pathfinder #155: Lord of the Black Sands pg. 85
Perception
+26;
darkvision
Languages
Draconic
,
Undercommon
Skills
Acrobatics
+22,
Crafting
+22,
Diplomacy
+25,
Intimidation
+25,
Medicine
+25,
Religion
+25,
Society
+22
Str
+2,
Dex
+4,
Con
+2,
Int
+4,
Wis
+7,
Cha
+5
Items
bone
religious symbol
of
Zevgavizeb
,
+1 hide armor
,
+1
striking
spiked gauntlet
,
material component pouch
AC
33;
Fort
+18,
Ref
+22,
Will
+25
HP
215
Blood Eruption
Trigger
A creature lands a critical hit with a melee Strike against the vitalia
Effect
The vitalia sprays blood at the triggering creature. The creature must succeed at a DC 39 Reflex save or become
dazzled
for 1
round (or
blinded
for 1 round on a critical failure).
Speed
25 feet
Melee
spiked gauntlet
+21 [
+17/+13
] (
agile
,
free-hand
,
magical
),
Damage
2d4+6 piercing
Melee
jaws +20 [
+15/+10
],
Damage
2d6+6 piercing
Melee
claw +20 [
+16/+12
] (
agile
),
Damage
2d4+6 slashing
Divine Prepared Spells
DC 33, attack +27;
6th
divine wrath
,
harm
(×6),
repulsion
(×2);
5th
heal
(×2),
ravening maw
;
4th
air walk
(×2),
enervation
(APG);
3rd
heroism
,
meld into stone
,
vampiric touch
;
2nd
status
(×3);
1st
protection
,
ray of enfeeblement
(×2);
Cantrips
(6th)
chill touch
,
daze
,
detect magic
,
shield
Cleric Domain Spells
DC 33, 3 Focus Points;
6th
commanding lash
,
vibrant thorns
Divine Rituals
DC 1;
6th
commune
;
2nd
consecrate
Devourer's Dictum
(
concentrate
) The deepmouth warps part of a scalescribed creature's flesh into a mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws Strike that originates from any living scalescribed creature within 120 feet; this Strike also has
reach 15 feet
and deals an additional 2d8 negative damage. If the Strike originates from a creature other than the deepmouth, that creature triggers reactions as though it had made the Strike.
Scalescribe
(
manipulate
) With 10 minutes of work, a deepmouth can carve a magical rune called a scalescript on the flesh of a living, willing xulgath (including the deepmouth itself). A creature cannot be inscribed with more than one scalescribe rune at a time, and a deepmouth can create and maintain no more than three scalescripts at a time. If the deepmouth Scalescribed itself, it can provide material and somatic components while Casting a Spell without a free hand.
All Monsters in "
Xulgath
"
Name
Level
Xulgath Bilebearer
2
Xulgath Deepmouth
12
Xulgath Gutrager
10
Xulgath Leader
3
Xulgath Skulker
2
Xulgath Spinesnapper
5
Xulgath Stoneliege
8
Xulgath Thoughtmaw
15
Xulgath Warrior
1
Xulgath
Source
Bestiary pg. 336
Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.
Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors’ accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don’t agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.
Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.
Other Xulgath Religions
Zevgavizeb
is the most popular deity among xulgaths—particularly in the largest and most successful clutches—but other demon lords and deities are worshipped as well. Among Golarion's major gods,
Pharasma
,
Rovagug
, and even
Erastil
are known to answer the prayers of xulgath devotees.
Xulgath Society
Xulgaths respect strength, and the leader of a community is usually the strongest of all of them. The leader’s dominance is rarely questioned until a potentially stronger xulgath believes it’s time for a change in rulership. The two xulgaths then face off in a fight to the death, with the victor claiming rule.
Xulgath Treasure
Xulgaths are relatively primitive, using tools and weapons of stone and other materials scavenged from the surface. These can replicate most simple and a few martial melee weapons, as well as simple thrown ranged weapons. An advanced tribe of xulgaths might be able to craft low-level magical talismans, such as a potency crystal or a returning clasp.