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Xulgath Stoneliege
Stonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes them integral members of xulgath society (as well as formidable combatants).
Recall Knowledge - Humanoid
(
Society
)
: DC 26
Xulgath Stoneliege
Creature 8
Uncommon
CE
Medium
Humanoid
Xulgath
Source
Pathfinder #153: Life's Long Shadow pg. 84
Perception
+14; darkvision, tremorsense (imprecise) 30 feet
Languages
Draconic
,
Undercommon
Skills
Athletics
+19,
Cave Lore
+15,
Geology Lore
+15,
Intimidation
+18,
Survival
+18
Str
+5,
Dex
+2,
Con
+6,
Int
+1,
Wis
+2,
Cha
+2
AC
26;
Fort
+20,
Ref
+12,
Will
+14
HP
135;
Resistances
physical 8
Stench
(
aura
,
olfactory
) 30 feet. A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature is
sickened 1
, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths’ stenches for 1 minute.
Speed
20 feet, burrow 10 feet
Melee
digging bar +18 [
+13/+8
] (
fatal d12
,
forceful
,
versatile B
),
Damage
2d10+9 piercing
Melee
jaws +21 [
+16/+11
],
Damage
2d8+9 piercing
Melee
claw +19 [
+15/+11
] (
agile
),
Damage
2d6+9 slashing plus Grab
Primal Innate Spells
DC 26;
4th
shape stone
(x3)
Earthen Blow
(
earth
,
transmutation
)
Frequency
once per round;
Effect
The stoneliege commands nearby earth to attack a foe. The stoneliege makes a claw Strike against a creature that is within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates from the surface’s square and has a reach of 10 feet. On a critical hit, the target is also knocked
prone
.
Earthen Torrent
(
earth
,
transmutation
)
Frequency
once per minute;
Requirements
The stoneliege is standing on or next to at least 10 cubic feet of dirt, stone, or other earthen material;
Effect
The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, creatures are also knocked
prone
).
Stone Throes
(
earth
,
transmutation
) The stoneliege turns their own body into solid stone like a statue and immediately becomes
petrified
. Any creature grappled or restrained by the stoneliege becomes
immobilized
; to get free, the creature must damage the statue enough to break it or succeed at a DC 28
Acrobatics
check to
Escape
.
Role within the Clutch
A stoneliege’s power reinforces common xulgath values of dominance and control. This makes stone-binding a mark of prestige, given to the strongest or most clever members of a clutch. The former relish in the destructive potential of their newfound power, while the latter use their abilities to build structures or shape their clutch’s home cavern.
All Monsters in "
Xulgath
"
Name
Level
Xulgath Bilebearer
2
Xulgath Deepmouth
12
Xulgath Gutrager
10
Xulgath Leader
3
Xulgath Skulker
2
Xulgath Spinesnapper
5
Xulgath Stoneliege
8
Xulgath Thoughtmaw
15
Xulgath Warrior
1
Xulgath
Source
Bestiary pg. 336
Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.
Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors’ accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don’t agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.
Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.
Other Xulgath Religions
Zevgavizeb
is the most popular deity among xulgaths—particularly in the largest and most successful clutches—but other demon lords and deities are worshipped as well. Among Golarion's major gods,
Pharasma
,
Rovagug
, and even
Erastil
are known to answer the prayers of xulgath devotees.
Xulgath Society
Xulgaths respect strength, and the leader of a community is usually the strongest of all of them. The leader’s dominance is rarely questioned until a potentially stronger xulgath believes it’s time for a change in rulership. The two xulgaths then face off in a fight to the death, with the victor claiming rule.
Xulgath Treasure
Xulgaths are relatively primitive, using tools and weapons of stone and other materials scavenged from the surface. These can replicate most simple and a few martial melee weapons, as well as simple thrown ranged weapons. An advanced tribe of xulgaths might be able to craft low-level magical talismans, such as a potency crystal or a returning clasp.