There is a Remastered version
here.
Bandit
By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
Legacy Content
NE Medium Human Humanoid
Source Gamemastery Guide pg. 208
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 18 • Humanoid (Society)
Perception +8
Languages Common
Skills Athletics +8, Deception +7, Forest Lore +6, Intimidation +8, Stealth +10, Survival +8, Thievery +10
Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1
Items hatchet, sling (10 bullets), studded leather armor
AC 21; Fort +9, Ref +11, Will +8
HP 45
Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.
Speed 25 feet
Melee [one-action] hatchet +11 [+7/+3] (agile, sweep), Damage 1d6+2+5 slashingRanged [one-action] sling +11 [+6/+1] (propulsive, range increment 50 feet, reload 1), Damage 1d6+2+3 bludgeoningRanged [one-action] hatchet +11 [+7/+3] (agile, sweep, thrown 10 feet), Damage 1d6+2+5 slashingDread Striker Frightened creatures are flat-footed to the bandit.Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests.Source Gamemastery Guide pg. 208Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.
Criminal Scams
Common scams criminals run include sending fake collectors for nonexistent charities to seek donations for the diseased and downtrodden; rigged games of chance at local fairs offering worthless prizes, and flashy sideshows concealing the work of pickpockets in the audience; and plants who offer to help travelers find accommodations but lead them to inns with exorbitant prices.
Fantasy Crimes
While many crimes in
Pathfinder are similar to crimes in the real world, certain crimes are possible only in a world of magic. These include using magic to win a wager, malicious uses of
curses, violating autonomy with
enchantment magic, falsifying
divinations, violating privacy with divinations, or trespassing via
teleportation.
More Scams
- Fraudsters sell fake alchemical items, medicines, charms, talismans, or other minor magics.
- Unscrupulous moneylenders take advantage of lax business regulations to employ predatory repayment terms.
- Phony fortune-tellers and mediums use cold-reading techniques to lull gullible marks.
Protection Money
Criminal organizations often find it easier to demand protection money from locals than go to the trouble of stealing it. “Protection” includes an implicit assumption that those who pay up are safe from those criminals, and some also promise retribution against other criminals.