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Bandit

By setting ambushes and traps in concealing countryside, such as forests and mountains, bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.

Recall Knowledge - Humanoid (Society): DC 16

Elite | Normal | Weak
Proficiency without Level

BanditCreature 2

NEMediumHumanHumanoid
Source Gamemastery Guide pg. 208
Perception +6
Languages Common
Skills Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8
Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +1
Items hatchet, sling (10 bullets), studded leather armor
AC 19; Fort +7, Ref +9, Will +6
HP 30
Bandit's Ambush When the bandit rolls initiative using Deception or Stealth, they can attempt to Demoralize one creature as a free action.
Speed 25 feet
Melee Single ActionSingle Action hatchet +9 [+5/+1] (agile, sweep), Damage 1d6+5 slashingRanged Single ActionSingle Action sling +9 [+4/-1] (propulsive, range increment 50 feet, reload 1), Damage 1d6+3 bludgeoningRanged Single ActionSingle Action hatchet +9 [+5/+1] (agile, sweep, thrown 10 feet), Damage 1d6+5 slashingDread Striker Frightened creatures are flat-footed to the bandit.Favored Terrain The bandit ignores the effects of non-magical difficult terrain in forests.

All Monsters in "Criminals"

NameLevel
Assassin8
Bandit2
Burglar4
Charlatan3
Fence5
Grave Robber1
Ruffian2

Criminals

Source Gamemastery Guide pg. 208
Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

Sidebar - Additional Lore Criminal Scams

Common scams criminals run include sending fake collectors for nonexistent charities to seek donations for the diseased and downtrodden; rigged games of chance at local fairs offering worthless prizes, and flashy sideshows concealing the work of pickpockets in the audience; and plants who offer to help travelers find accommodations but lead them to inns with exorbitant prices.

Sidebar - Additional Lore Fantasy Crimes

While many crimes in Pathfinder are similar to crimes in the real world, certain crimes are possible only in a world of magic. These include using magic to win a wager, malicious uses of curses, violating autonomy with enchantment magic, falsifying divinations, violating privacy with divinations, or trespassing via teleportation.

Sidebar - Additional Lore More Scams

  • Fraudsters sell fake alchemical items, medicines, charms, talismans, or other minor magics.
  • Unscrupulous moneylenders take advantage of lax business regulations to employ predatory repayment terms.
  • Phony fortune-tellers and mediums use cold-reading techniques to lull gullible marks.

Sidebar - Additional Lore Protection Money

Criminal organizations often find it easier to demand protection money from locals than go to the trouble of stealing it. “Protection” includes an implicit assumption that those who pay up are safe from those criminals, and some also promise retribution against other criminals.