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Crimson Acolyte

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Crimson AcolyteCreature 13

Legacy Content

Rare CE Medium Human Humanoid 
Source Pathfinder #173: Doorway to the Red Star pg. 62
Human devotee
Perception +23
Languages Akitonian, Aklo, Common
Skills Acrobatics +24, Arcana +22, Athletics +24, Stealth +24
Str +5, Dex +4, Con +0, Int +3, Wis +4, Cha +0
Items +2 striking handwraps of mighty blows, +2 striking dueling pistol (10 thasteron rounds)
AC 34; Fort +21, Ref +25, Will +23; evasion
HP 235
Ageless The crimson acolyte doesn't age and doesn't need food or drink to survive.Evasion When the acolyte rolls a success on a Reflex save, they get a critical success instead.Guarded Movement The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Speed 30 feet
Melee [one-action] fist +27 [+23/+19] (agile, magical, unarmed), Damage 2d6+11 bludgeoningMelee [one-action] thousand wounds +27 [+22/+17] (backstabber, forceful, magical, unarmed), Damage 2d12+11 piercingRanged [one-action] dueling pistol +26 [+21/+16] (concealable, concussive, fatal d10, magical, range increment 60 feet, reload 1), Damage 2d6+10 piercingFlurry of Blows [one-action] (flourish) Frequency once per turn; Effect The acolyte makes two unarmed Strikes, or one unarmed Strike and a dueling pistol Strike. If both hit the same creature, combine their damages for the purposes of resistances and weaknesses. The acolyte's multiple attack penalty applies normally to these Strikes.Sneak Attack The acolyte deals an extra 2d6 precision damage to flat-footed creatures.Thousand Ants Stance [one-action] (stance) The acolyte takes the stance of thousand ants, a style mimicking the distracting strikes of a swarm of tiny, vicious creatures. The acolyte can make thousand wounds unarmed attacks. These deal 1d12 piercing damage; are in the brawling group; and have the backstabber, forceful, and unarmed traits. While in this stance, if the acolyte successfully Trips a target, the target is flat-footed until the start of the target's next turn.