All Creatures
Abilities | Monsters | NPCs


The Stag Lord

The Stag Lord never had a name, for his father Nugrah only called him “boy,” and then only when the old man demanded some sort of backbreaking chore or was looking for something to beat on. Times remained tough for the boy until the night he had the dream.

A blindingly beautiful woman approached him, challenging him with a simple question: Why did he defer to his father when he himself deserved the honor of rule? The woman gave him a magical helm crafted from the skull of a stag, then promised him that taking command from his father would be but the first step toward commanding an army of his own.

When he woke, he assumed his dream was just that, but then he saw that he still clutched the helm his nocturnal visitor had gifted him. So when his father, drunk and angry, came at him that afternoon, the boy fought back, beating his father to within an inch of death before setting out on his own into the wilderness.

In the following years, the Stag Lord gathered outcasts and criminals to his side, commanding them with the same brutality he'd learned from his father. He also inherited a fondness for drink from his father, and today spends much of his time in a drunken haze.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

The Stag LordCreature 6

Legacy Content

Unique CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 604
Male human bandit lord
Perception +15
Languages Common
Skills Acrobatics +13, Athletics +12, Intimidation +14, Stealth +13, Survival +8
Str +3, Dex +4, Con +3, Int +0, Wis -1, Cha +3
Items lesser potion of healing (2), stag's helm, +1 composite longbow (20 arrows), flask of wine, hide armor, lock of green hair bound with red twine, longsword
AC 22; Fort +14, Ref +15, Will +8
HP 110
Perpetual Hangover The Stag Lord is in a constant cycling state of being drunk or hungover. As a result, he is constantly sickened 1, and cannot reduce his sickened state to lower than 1 (although if effects increase his sickened value, he can reduce them back toward 1 as normal). The Stag Lord can willingly ingest food and drink (including potions and elixirs) while sickened. The values in this stat block have been adjusted to account for his sickened state.
Speed 20 feet
Melee [one-action] longsword +14 [+9/+4] (versatile P), Damage 1d8+5 slashingRanged [one-action] composite longbow +16 [+11/+6] (deadly 1d10, propulsive, range increment 100 feet, reload 1, volley 30 feet), Damage 1d8+5 piercingDread Striker The Stag Lord capitalizes on his enemies' fear; any creature that has the frightened condition is also flat-footed against his attacks.Hunt Prey [one-action] (concentrate) The Stag Lord designates a single creature as his prey and focuses his attacks against that creature. He must be able to see or hear the prey, or he must be tracking the prey during exploration. He gains a +2 circumstance bonus to Perception checks when he Seeks his prey and a +2 circumstance bonus to Survival checks when he Tracks his prey. The Stag Lord also ignores the penalty for making ranged attacks within his second range increment against the prey he's hunting. The Stag Lord can have only one creature designated as his prey at a time. If he uses Hunt Prey against a creature when he already has a creature designated, the prior creature loses the designation and the new prey gains the designation. His designation lasts until his next daily preparations.Sneak Attack The Stag Lord deals 2d6 extra precision damage to flat-footed creatures.Unfair Aim [two-actions] (concentrate) The Stag Lord lines up a shot and then attempts a ranged Strike against a hunted prey. On this strike, he treats the target as if they were flat-footed.