All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Armor | Artifacts | Assistive Items | Consumables | Contracts | Cursed Items | Customizations | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Fulu | Gadgets | Magical Ammunition | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans


Sniper's BeadItem 4+

Consumable Magical Talisman Transmutation 
Source Guns & Gears pg. 186
Usage affixed to a two-handed firearm or crossbow
Activate envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon.
This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack.

PFS StandardSniper's BeadItem 4

Source Guns & Gears pg. 186
Price 16 gp
You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first two range increments.

PFS StandardSniper's Bead (Greater)Item 10

Source Guns & Gears pg. 186
Price 160 gp
You take no range increment penalty on your attack, as long as the attack is against a target within the affixed weapon's first four range increments.

PFS StandardSniper's Bead (Major)Item 16

Source Guns & Gears pg. 186
Price 1,600 gp
You take no range increment penalty on your attack, even if the target is all the way out to the weapon's sixth range increment. As normal, you still can't hit a target more than six range increments away.