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Sonic Dash [one-action] Feat 2

This Feat may contain spoilers from the Gatewalkers Adventure Path

Rare Deviant Magical 
Source Gatewalkers Player's Guide (Remastered) pg. 10


You bounce up and down once, then sprint forward. You Stride twice in a straight line. You can use Sonic Dash while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Awakening Your Sonic Dash generates a sonic boom, dealing 1d4 sonic damage for every two levels you have to all creatures other than you in a 5-foot emanation at the point you end your Sonic Dash, with a basic Fortitude save. Creatures that fail are deafened for 1 round, or 1 minute on a critical failure.
Awakening Your speed generates a slipstream that allows you to reposition your allies. You can dash through a willing ally’s space during your Sonic Dash, causing them to be drawn by winds alongside you. You deposit them in any unoccupied space adjacent to you at the end of your Sonic Dash.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant:

This trait describes strange supernatural or paranormal abilities.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.