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Lightspeed Assault [one-action] Feat 10

This Feat may contain spoilers from the Gatewalkers Adventure Path

Rare Deviant Magical 
Source Gatewalkers Player's Guide (Remastered) pg. 11


You zoom from enemy to enemy, striking each in an instant. Stride to an enemy and attempt a Strike against it. If successful, you can add another action to Lightspeed Assault. Stride again and attempt another Strike; if this second Strike is successful, you can spend another action to Stride again and attempt a third Strike. You can use Lightspeed Assault while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. You attempt a backlash check for your deviation only once, regardless of how many actions you end up spending on your Lightspeed Assault.

Awakening Your speed allows you to slip the bonds of space. Instead of Striding, you simply teleport to your desired destination. Lightspeed Assault gains the teleportation trait.
Awakening You move so quickly that you might as well be in multiple places at once. When you use Lightspeed Assault, you can decide to spend one, two, or three actions up front, selecting your targets ahead of time. You can flank with yourself for any of these Strikes, and if you deal damage to a target more than once, you can add all the damage together for the purpose of overcoming resistances, if it would be more beneficial to you.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Deviant:

This trait describes strange supernatural or paranormal abilities.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.