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PFS StandardLedalusca

Ledaluscas are reflective water elementals that can bring forth images previously reflected on their surfaces and wholly freeze themselves in the shapes of what they reflected. They explore and protect the calmest boundaries of the icy regions of the Plane of Water, where ice forms in shiny, flawless sheets.

Insatiably curious, their eagerness propels some ledaluscas to pickpocket interesting-looking objects to play with. Others travel to different planes to locate, observe, and reflect a wider variety of creatures than those on their home plane. They pretend to be ice sculptures or still pools for this purpose, especially if they can find a spot in a high-traffic area to inhabit. Despite their perfect mimicry, ledaluscas are unable to create an appearance from scratch, nor can they adjust the appearance they take on or combine elements of different reflections. Some of them find this disheartening, like artists vexed by a lack of creativity.

One of the strangest encounters a ledalusca can experience is with a creature or object that has no reflection. A ledalusca can see a vampire, for example, but is unable to reproduce its image. For a creature that effectively has an unlimited memory for images, this proves utterly confusing. The vague memory of the encounter sticks in the ledalusca's mind like a splintering a humanoid's finger.

Elite | Normal | Weak
Proficiency without Level

Weak LedaluscaCreature 1

Legacy Content

N Medium Cold Elemental Water 
Source Bestiary 3 pg. 159
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 15 • Elemental (Arcana, Nature)
Perception +6; darkvision
Languages Aquan
Skills Acrobatics +5, Athletics +6, Deception +3, Stealth +7, Thievery +5
Str +4, Dex +3, Con +2, Int +0, Wis +2, Cha +1
Recall Reflection (illusion, primal) A ledalusca can recall and replay any reflection ever cast on its surface, although it must still Seek to consciously notice fine or significant details.
AC 15; Fort +6, Ref +7, Will +4
HP 30; Immunities cold, paralyzed, poison, sleep; Weaknesses fire 5
Shell Block [reaction] Trigger The ledalusca takes physical damage from an attack; Requirements The ledalusca's shell is frozen (see Freeze Shell); Effect The ledalusca angles their shell to absorb the blow, gaining resistance 5 to the triggering damage. If they takes bludgeoning or fire damage after applying this resistance, their frozen shell shatters until they freezes a new one.
Speed 25 feet, swim 30 feet
Melee [one-action] wave +8 [+3/-2], Damage 1d6-2+4 bludgeoning plus Push 5 feetRanged [one-action] ice shard +7 [+2/-3] (deadly d6, thrown 20 feet), Damage 1d6-2+4 piercing plus 1d4 coldFreeze Shell [one-action] (cold, manipulate) The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following Strike:
Melee [one-action] ice shell +10, Damage 1d6+4 physical plus 1d4 cold
The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again.
Hold Still [one-action] (concentrate) Until the next time they act, the ledalusca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on Deception checks and DCs to pass as what they appear to be.

Sidebar - Additional Lore Treasured Reflections

A ledalusca must bring forth an old reflection to closely observe its details, much like a reader would need to reread text. Ledaluscas can't store reflections of reflections, but they enjoy studying interesting reflections from their kin. Some of these elementals accept novel reflections as suitable payment for favors or information.

All Monsters in "Elemental, Water"

NameLevel
Blizzardborn6
Boiling Spring13
Brine Shark3
Coldmire Pond8
Dewdrop Jelly1
Elemental Tsunami11
Elemental Vessel, Water16
Icewyrm10
Icicle Snake2
Ledalusca2
Living Waterfall5
Mist Stalker4
Quatoid7
Saltborn Stalkers13
Tidal Master9

Elemental, Water

Source Monster Core pg. 148
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Metal, Elemental, Scamp, Elemental, Scamp, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Related Creatures Elemental Wyrms

The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.

Sidebar - Advice and Rules Flame and Fathom Meet

Though fire and water classically oppose one another, in the right mixture they can become a dangerous combination. Water elementals heated to a scalding temperature through natural factors such as underwater volcanoes might deal 1d6 persistent fire damage with their Strikes, while fire elementals infused with moisture might exude clouds of obscuring or even blinding steam.

Shelyn's Corner

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