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PFS StandardZuhra Shuyookh

The most powerful zuhras draw followers and elemental metal with overwhelming force of personality and literal magnetism. When called upon to conduct wish rituals, they use their long isolation from the other planes as an excuse to misinterpret requests outlandishly, claiming linguistic differences.

Elite | Normal | Weak
Proficiency without Level

Zuhra ShuyookhCreature 13

Rare Large Elemental Genie Metal 
Source Rage of Elements pg. 161
Recall Knowledge DC 36 (includes +5 from Rare) • Elemental (Arcana, Nature)
Perception +10; darkvision
Languages Common, Talican; truespeech
Skills Acrobatics +14, Athletics +11, Crafting +13, Deception +13, Intimidation +11, Performance +15, Society +9
Str +5, Dex +6, Con +8, Int +5, Wis +4, Cha +7
Items +2 striking spiked chain
AC 21; Fort +16, Ref +10, Will +8
HP 212; Resistances electricity 10
Conductive Redirection [reaction] (arcane, concentrate, electricity) Trigger The zuhra is hit by an attack, spell, or effect that deals electricity damage; Effect The zuhra conducts the electricity through their body, taking damage as normal, and redirecting a bolt at one target within 30 feet that they can see. The zuhra makes a ranged attack roll with a +27 modifier against the target's AC. On a hit or critical hit, the target takes electricity damage equal to the full damage of the triggering effect.Magnetic Field (arcane, aura, metal) 10 feet. All squares in the aura are difficult terrain for creatures wearing metal armor or made of metal. Strikes with metallic weapons made by or against creatures in this aura take a –2 status penalty to the attack roll. Zuhras ignore these effects.
Speed 30 feet, fly 35 feet
Melee [one-action] spiked chain +14 [+9/+4] (disarm, finesse, magical, reach 15 feet, trip), Damage 2d8+11 slashing plus 1d12 electricityMelee [one-action] hand blade +12 [+8/+4] (agile, finesse, magical, reach 15 feet), Damage 2d4+11 slashing plus 4d4 persistent bleedArcane Innate Spells DC 19, attack +11; 7th clad in metal (can choose uncommon and rare metals), enthrall, interplanar teleport (at will; to Astral Plane, Elemental Planes, or the Universe only), weapon storm; 6th mercurial stride, wall of metal; 5th invisibility (×2), magnetic acceleration (at will), magnetic attraction (at will); Cantrips (7th) detect magic; Constant (5th) truespeech
Change Shape [one-action] (arcane, concentrate, polymorph) The zuhra transforms into a Small or Medium metal elemental or animal. This doesn't affect the zuhra's statistics, but it could change the damage type of their Strikes.Magnetic Reposition [one-action] (arcane) Frequency once per round; Effect The shuyookh targets any number of creatures affected by their magnetic field, and moves each target 10 feet in a direction the zuhra chooses. Each target can resist being moved if it succeeds at a DC 19 Fortitude save.Magnetic Storm [three-actions] (arcane) Requirements The shuyookh's magnetic field is active; Effect The shuyookh electromagnetically flings razor-sharp metal scraps. Each creature in a 30-foot emanation takes 8d6 slashing damage and 3d12 electricity damage, with a DC 19 basic Fortitude save. The shuyookh's magnetic field is deactivated for 1d4 rounds.Mercurial Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh attempts to fulfill the wish in a way that creates an unstable or impermanent benefit.

All Monsters in "Genie"

NameLevel
Faydhaan9
Faydhaan Shuyookh14
Gennayn2
Ifrit9
Ifrit Shuyookh14
Jaathoom5
Jaathoom Shuyookh10
Jabali7
Jabali Shuyookh12
Jann4
Jann Shuyookh9
Kizidhar6
Kizidhar Shuyookh11
Zuhra8
Zuhra Shuyookh13

Genie

Source Monster Core pg. 156
Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to “sheikha” if the genie is female or “sheikh” for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells.

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.

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