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PFS StandardIfrit Shuyookh

The leaders and luminaries of ifrits come from the wise but cruel shuyookhs. These spiteful manipulators lord their might over other genies and twist mortal greed into grief. Ifrit shuyookhs guide the Dominion of Flame with their vicious whims and unwavering belief in ifrit supremacy.

Elite | Normal | Weak
Proficiency without Level

Elite Ifrit ShuyookhCreature 15

Rare Large Elemental Fire Genie 
Source Rage of Elements pg. 129
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 39 (includes +5 from Rare) • Elemental (Arcana, Nature)
Perception +27; darkvision
Languages Common, Pyric; truespeech
Skills Arcana +27, Athletics +30, Crafting +25, Deception +27, Diplomacy +26, Intimidation +28, Society +25
Str +8, Dex +4, Con +5, Int +3, Wis +3, Cha +5
Items +2 striking scimitar, +1 resilient breastplate
AC 38; Fort +28, Ref +25, Will +29
HP 320; Immunities fire; Weaknesses cold 15, water 15
Heat of Blazing Wings (arcane, aura, fire) 5 feet, 4d6 fire damage (DC 33 basic Reflex)Exploit Regret [reaction] (arcane, auditory, fortune, linguistic) Trigger A creature fails an attack against the shuyookh; Effect The shuyookh asks the triggering creature if it wishes it had hit. If the creature indicates yes, the shuyookh takes damage as if the attack had hit and the expression of regret makes the shuyookh quickened for 1d4 rounds; they can use their extra action to Fly, Stride, or Strike.
Speed 25 feet, fly 35 feet
Melee [one-action] scimitar +33 [+28/+23] (fire, forceful, magical, reach 10 feet, sweep), Damage 2d6+2+16 slashing plus 4d6 fireMelee [one-action] fist +31 [+27/+23] (agile, magical, reach 10 feet), Damage 1d4+2+16 bludgeoning plus 4d6 fireArcane Innate Spells DC 37, attack +29 (+4 dmg); 7th interplanar teleport (at will; to Astral Plane, Elemental Planes, or the Universe only), volcanic eruption; 5th fire's pathway, fireball (at will); 4th invisibility (×2); Cantrips (7th) detect magic, ignition, illuminate; Constant (5th) truespeech
Burning Grasp (fire) When the ifrit Grab or restrains a creature, that creature takes 4d6 fire damage, and takes 4d6 fire damage at the end of each of its turns until freed.Change Shape [one-action] (arcane, concentrate, polymorph) The shuyookh transforms into a Small or Medium fire elemental or reptile, such as a snake. This doesn't affect the shuyookh's statistics, but it could change the damage type of their Strikes.Combat Grab [one-action] Requirements The ifrit shuyookh has a hand free; Effect The shuyookh makes a melee Strike. If the Strike hits, the target is grabbed in the shuyookh's free hand.Pedantic Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC 5 flat check or a failure if not. The shuyookh subverts the wish-maker's true intentions, twisting the phrasing to maximize suffering

Sidebar - Additional Lore Hot Gossip

Scion of the noble but disgraced Mishalq family, the ifrit information broker Qalkami Mishalq emerged from exile and returned to the Dominion of Flame following the death of Sultan Suleiman XXII. Qalkami used contacts in the Pathfinder Society to eliminate her rivals in the Cinderfury family and step into a power vacuum of her own creation, expanding her control and influence among the great nobility of Medina Mudii'a.

All Monsters in "Genie"

NameLevel
Faydhaan9
Faydhaan Shuyookh14
Gennayn2
Ifrit9
Ifrit Shuyookh14
Jaathoom5
Jaathoom Shuyookh10
Jabali7
Jabali Shuyookh12
Jann4
Jann Shuyookh9
Kizidhar6
Kizidhar Shuyookh11
Zuhra8
Zuhra Shuyookh13

Genie

Source Monster Core pg. 156
Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to “sheikha” if the genie is female or “sheikh” for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells.

The most wondrous of their powers is their ability to grant wishes three times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.

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