There is a Remastered version
here.
Desert Giant
Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant's unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don't bother to dispute such ridiculous rumors.
In fact, desert giants' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Alcohol is particularly disdained by desert giants, who view mind-altering diuretics like liquor and ale as dangerous temptations in an environment as unforgiving as the desert. Instead, most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region's seasonal waterways and oases.
Their austere habits and intolerance for foolishness have earned desert giants a reputation as being ill-humored and no-nonsense, but many of their communities boast a wide variety of humorous tales in their vast oral histories and legends. Since desert giants' journeys across the wastes can span weeks or even months at a time, an individual who can make their companions laugh with a witty joke or amusing parable remains a prized member of the community.
Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.
Legacy Content
LN Large Giant Humanoid
Source Bestiary 3 pg. 109
Recall Knowledge DC 26 • Humanoid (Society)
Perception +19
Languages Common, Jotun
Skills Acrobatics +21, Desert Lore +18, Intimidation +15, Survival +19
Str +6, Dex +6, Con +5, Int +3, Wis +4, Cha +0
Items +1 striking scimitar, doubling rings, leather armor, sack with 5 rocks, scimitar
AC 27; Fort +18, Ref +21, Will +15
HP 185
Catch Rock [reaction]
Speed 40 feet
Melee [one-action] scimitar +21 [+16/+11] (forceful, magical, reach 10 feet, sweep), Damage 2d6+12 slashingRanged [one-action] rock +19 [+14/+9] (brutal, range increment 120 feet), Damage 2d8+12 bludgeoningSand Spin [one-action] Requirements The desert giant is standing in sandy terrain; Effect The desert giant spins around and stirs up loose sand in a 10-foot emanation. Until the beginning of the giant's next turn, creatures in the area are concealed, and other creatures are concealed to them.Sandwalking Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical difficult terrain and uneven ground caused by sand.Scimitar Blitz [two-actions] The desert giant Strides up to their Speed, Striking once with each of their scimitars at any point during the movement.Throw Rock [one-action]
Oasis Protectors
Desert giants are keenly aware of their native environs' fragile ecosystem. They fiercely protect their favorite watering holes and ancestral oases from newcomers— from humans to divs— who might despoil the local flora or chase away scarce fauna.All Monsters in "Giant"
Source Bestiary pg. 170Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.
Giant Bags
Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.
Giant Locations
As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.
Giant Pets
As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.
Other Giants
Beyond the giants detailed here, many others dwell in remote regions of the world. Marsh giants are cultists who worship strange sea deities, shadow giants have ties to the Shadow Plane, and mountain giants are horrific butchers even other giants fear.
Oversized Themes
Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.