All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Hantu Denai

When an environment such as a forest or stream is at risk of overhunting or overfishing, the land itself can manifest as a hantu denai in order to defend itself from overconsumption. Hantu denais stalk hunters and emit haunting cries of native fauna to scare off poachers, loggers, and other despoilers of nature before resorting to violence if necessary.

Recall Knowledge - Beast (Arcana, Nature): DC 28
Recall Knowledge - Spirit (Occultism): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Hantu DenaiCreature 9

Legacy Content

Uncommon N Large Beast Hantu Incorporeal Spirit 
Source Pathfinder #166: Despair on Danger Island pg. 84
Perception +9; darkvision, scent (imprecise) 60 feet
Languages Common; (can't speak any language)
Skills Acrobatics +9, Deception +10, Nature +12, Stealth +11, Survival +12
Str -5, Dex +5, Con +2, Int +0, Wis +6, Cha +4
AC 13; Fort +8, Ref +9, Will +14
HP 125; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 8 (except force or ghost touch; double resistance vs. non-magical)
Sound Imitation A hantu denai that succeeds at a Deception check to Lie can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.
Speed fly 25 feet
Melee [one-action] claw +11 [+7/+3] (agile, finesse, magical), Damage 2d6+8 slashingMelee [one-action] fangs +11 [+6/+1] (finesse, magical), Damage 2d8+8 piercing plus GrabSneak Attack A hantu denai's Strikes deal an additional 2d6 precision damage to frightened and flat-footed creatures.Terrifying Cry [two-actions] (auditory, emotion, fear, mental) The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 18 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute.
Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is fleeing for 1 round and frightened 2.
Critical Failure The creature is fleeing for 1 round and frightened 3.

All Monsters in "Hantu"

NameLevel
Hantu Belian11
Hantu Denai9

Hantu

Source Pathfinder #166: Despair on Danger Island pg. 84
Hantus are manifestations of the powerful nature spirits that inhabit all things, from animals to objects to the environment itself. As spiritual representations of whatever they inhabit, hantus follow no preordained agenda. Some hantus choose to act as guardians, defending the forest or waterway that they represent, while others simply set out into the world and experience the wonders of life in ways that their physical form—be it a boulder, bamboo stand, or tapir—would typically be unable to enjoy.

Hantus are most well known in the archipelago of Minata, particularly in the southern islands of Rendah Pulu, where animists believe that hantus manifest in locations imbued with significant spiritual power. To the residents of Rendah Pulu, hantus exist as manifestations of their culture's anxieties, fears, and ills. An individual who encounters a hantu might interpret the meeting as a sign that they have dwelt for too long on their particular worries (or the opposite: they have ignored the source of their anxieties for too long).

Interestingly, although hantus are incorporeal, they still retain tangible characteristics as varied as hantus themselves. Some give off a potent odor, such as the scent of durian or jasmine. Others leave corporeal droppings, such as literal animal waste or tufts of fur left on a tree trunk.

Sidebar - Additional Lore Calling a Hantu

The spiritual nature of a hantu allows divine spellcasters to draw them forth with complex rituals. These rituals typically require a piece of the entity that the hantu embodies, such as a cup of water from a river or a bit of fur from a tapir. A successful ritual tugs a hantu toward the site of the ritual. A hantu typically listens to the requests of those who summoned it; whether it agrees to these requests, on the other hand, is another story.

Sidebar - Related Creatures Other Hantus

Hantus can manifest from any manner of object or being, so an endless variety of the spirits exist. The following are some of the best-known examples of hantu kind.

Hantu Batu: These playful stone spirits throw rocks and pebbles with alarming frequency.

Hantu Beruk: These monkey spirits possess people (especially those with a naturally stoic or sober demeanor) and use their bodies to perform great acrobatic feats or perform mesmerizing dances.

Hantu Hutan: These jungle spirits defends their homes by shapeshifting into animals and plants to keep eyes on those who dare enter their domain.

Hantu Tinggi: These giant tree spirits tower above forest canopies. They tend to defend a location by using their great height to pick up intruders and place them elsewhere.