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Lyrt Cozurn

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 44
Recall Knowledge - Undead (Religion): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Lyrt Cozurn Creature 15

Legacy Content

Unique NE Medium Incorporeal Spirit Undead 
Source Pathfinder #154: Siege of the Dinosaurs pg. 40
Male dybbuk cult leader
Perception +27; darkvision
Languages Abyssal, Aklo, Common; telepathy 100 feet
Skills Acrobatics +28, Deception +31, Diplomacy +27, Intimidation +29, Stealth +28
Str -5, Dex +7, Con +0, Int +1, Wis +6, Cha +8
AC 35; Fort +19, Ref +28, Will +29
HP 280 (negative healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, or positive^ double resistance vs. non-magical)
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 30 feet, DC 33
Speed fly 50 feet
Melee [one-action] pain touch +28 [+24/+20] (agile, evil, finesse, magical), Damage 8d6 negative plus 2d6 evilOccult Innate Spells DC 35, attack +31; 6th dominate, feeblemind, telekinetic maneuver (at will); 5th chilling darkness (×2), fear; 4th modify memory; 3rd fear (at will); Cantrips (6th) telekinetic projectile
Inhabit Object [one-action] Lyrt possesses a Large or smaller object within 20 feet, making it an animated object. This animated object's level can be no higher than Lyrt's level – 2. If the target object is being held by a creature, the bearer can attempt a Will save to prevent the possession. This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for 1d4 rounds.Malevolent Possession [two-actions] Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell with an unlimited duration, except since Lyrt doesn't have a physical body, he is unaffected by that restriction. When Lyrt departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Object) as a reaction, in which case the corpse acts like an animated object.