All | Abilities | Families | Filter
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Charau-ka Butcher

While charau-kas are well known for their brutality, some frighten even others of their kind with their obsession with violence.

Recall Knowledge - Humanoid (Society): DC 22

Charau-ka ButcherCreature 6

CESmallCharau-kaHumanoid
Source Pathfinder #146: Cult of Cinders pg. 85
Perception +11; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Acrobatics +11, Athletics +15, Intimidation +14, Religion +9, Stealth +13
Str +5, Dex +3, Con +3, Int +0, Wis +1, Cha +2
Items hide armor, +1 striking trident
AC 23, Fort +17, Ref +11, Will +13
HP 95
Attack of Opportunity ReactionReaction
Speed 25 feet, climb 25 feet
Melee Single ActionSingle Action trident +20 (magical), Damage 2d8+8 slashingMelee Single ActionSingle Action fist +19 (agile, nonlethal), Damage 1d4+8 bludgeoningRanged Single ActionSingle Action trident +18 (deadly d6, magical, thrown 20 feet), Damage 2d8+8 piercingRanged Single ActionSingle Action thrown debris +17 (deadly d6, thrown 20 feet), Damage 2d6+8 bludgeoningBlood Fury ReactionReaction (manipulate) Trigger The charau-ka butcher deals bleed damage to a creature. Effect The charau-ka licks blood from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus to attack rolls until the end of its turn.Mauler While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent bleed damage.Rage Single ActionSingle Action As the barbarian class ability; AC 22, +9 HP, +2 melee damage.Shrieking Frenzy Free ActionFree Action (primal, transmutation) Trigger The charau-ka’s turn begins. Frequency once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the charau-ka can’t speak and automatically critically fails Stealth checks, due to its loud wailing.Thrown Weapon Mastery Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, it does not take the –2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

All Monsters in "Charau-ka"

NameLevel
Charau-ka Acolyte of Angazhan3
Charau-ka Butcher6
Charau-ka Warrior1

Charau-ka

Source Pathfinder #146: Cult of Cinders pg. 84
Legend holds that charau-kas share ancestry with the demon lord Angazhan, who transformed the bodies of humans who tried to wage war against his cult, causing the dead to rise as the first of the simian humanoids known as a charau-ka. Rumors persist that charau-ka priests have perfected a hideous ritual to force those slain to reincarnate as new charau-kas in honor of this ancient tale. Other stories hold that powerful totems devoted to Angazhan contain this power, and that conducting ritual sacrifices before these magical artifacts causes the spirits of the dead to return to life as violent devotees of Angazhan, the master of those who revel in savagery and destruction.

Sidebar - Locations A Fragmented Nation

Until recently, most charau-kas were united under the rulership of Ruthazek the Gorilla King, a powerful warlord and champion of Angazhan who ruled from the city of Usaro. But when adventurers challenged and defeated Ruthazek, the charau-ka nation fragmented and the clans scattered into the jungle, each led by their own individual warlords.

Sidebar - Additional Lore Charau-ka Tribes

Charau-kas generally dwell in small tribes consisting of a few dozen members. They often keep dangerous jungle creatures as pets or guardians, trusting their rangers or animal handlers to keep these deadly beasts under control. It’s not uncommon to find a group of charau-kas who cage a wild beast in the midst of their village, sacrificing victims to the imprisoned creature or tormenting it by holding it as a living trophy of sorts. A typical charau-ka village extends from the jungle floor up into the canopy above, and usually includes several treehouse-style structures connected by vines or rope bridges.