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PFS LimitedRusalka

Rusalkas are androgynous, river-dwelling fey who delight in manipulating the emotions of those unfortunate enough to fall into their grasp.

Recall Knowledge - Fey (Nature): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

RusalkaCreature 12

Legacy Content

NE Medium Aquatic Fey 
Source Pathfinder #147: Tomorrow Must Burn pg. 81, Bestiary 2 pg. 229 2.0; There is a more recent version of this monster. Click here to view.
Perception +22; low-light vision
Languages Common, Sylvan
Skills Acrobatics +21, Athletics +22, Deception +25, Diplomacy +21, Nature +21, Performance +23 (+25 to sing), Stealth +25
Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +7
AC 33; Fort +21, Ref +25, Will +21
HP 180; Resistances fire 10; Weaknesses cold iron 15
Blurred Form A rusalka is concealed while underwater.
Speed 25 feet, swim 50 feet; water walk
Melee [one-action] tresses +24 [+20/+16] (agile, finesse, reach 15 feet), Damage 3d8+10 bludgeoning plus Improved GrabPrimal Innate Spells DC 35; 5th control water (at will), summon elemental (living waterfall only); 3rd charm (at will); 2nd invisibility (at will), obscuring mist (at will); Constant (6th) water walk
Beckoning Call [one-action] (auditory, concentrate, enchantment, incapacitation, mental, primal) The rusalka cries out a compelling invitation. Each non-fey creature within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the duration extends by 1 round for all affected creatures. Once a creature succeeds at any save against Beckoning Call, that creature is temporarily immune for 24 hours.
Success The creature is unaffected.
Failure The creature is fascinated and must spend each of its actions to move closer to the rusalka, while avoiding obvious dangers. If a beckoned creature is adjacent to the rusalka, it stays still and doesn’t act. If attacked by the rusalka, the creature is freed from captivation at the end of the rusalka’s turn.
Critical Failure As failure, but if attacked by the rusalka, the creature can attempt a new save only at the start of its next turn, rather than being freed at the end of the rusalka’s turn.
Constrict [one-action] 2d8+10 bludgeoning, DC 32Entangling Tresses A rusalka can have up to eight creatures grabbed within their tresses at a time.Flowing Hair [two-actions] The rusalka attempts an Athletics check and compares the result to each grabbed creature’s Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet and each creature they critically succeed against up to 20 feet. This movement must all be within reach of its tresses.Shameful Touch [one-action] (emotion, enchantment, mental, primal) The rusalka touches a creature within 5 feet using their hand, stirring up memories of regret and shame. The target must attempt a DC 35 Will save.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The creature is sickened 1 and stunned 1.
Critical Failure The creature is sickened 1 and stunned 1, and it must use its first action on its next turn to Strike itself, automatically hitting.