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PFS StandardBlustering Gale

Blustering gales are among the least of air elementals: spirits of the small breezes who sometimes arise in the wake of mightier creatures, like the downdraft of a swallow's wing or the sharp expulsion of a vigorous cough. Unwilling or unable to act effectively alone, they form into “gales,” collections of weak elementals that use their combined power to hurl insults and pummel those who defy them in a misguided attempt to rise above their humble origins.

Together, they force other creatures to do their bidding, then move on when they grow bored. While most gales claim their abandoned minions were useless, in truth, blustering gales lack the commanding presence and confidence to retain vassals for long.

Elite | Normal | Weak
Proficiency without Level

Elite Blustering GaleCreature 12

Gargantuan Air Elemental Troop 
Source Rage of Elements pg. 80
Elite Changes are marked. The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 30 • Elemental (Arcana, Nature)
Perception +22; darkvision
Languages Sussuran
Skills Acrobatics +22, Athletics +24, Intimidation +24, Stealth +20
Str +7, Dex +5, Con +3, Int +0, Wis +1, Cha +5
AC 32; Fort +24, Ref +26, Will +20
HP 170 (16 squares); Thresholds 100 (3 segments), 50 (2 segments); Immunities bleed, paralyzed, poison, sleep; Weaknesses area damage 10, splash damage 10
Bullying Bluster (auditory, aura, emotion, mental, linguistic) 30 feet. The blustering gale constantly unleashes a tirade of insults and aggressive taunts. Each enemy who enters or starts their turn in the aura must succeed at a DC 32 Will save or become stupefied 1 for as long as they remain within the aura (stupefied 2 on a critical failure). The troop's members are collectively able to mimic a few curse words or insults in every language, allowing their Bullying Bluster to affect any creature who understands a language. A creature who succeeds at its save is temporarily immune for 1 hour. The blustering gale can activate or deactivate the aura with a free action, which has the concentrate trait.Troop Defenses
Speed 25 feet, fly 60 feet; troop movement
Pummeling Winds [one-action] to [three-actions] Frequency once per round; Effect The blustering gale bashes, batters, and pummels each adjacent enemy (DC 29 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8+2 bludgeoning damage
[two-actions] 2d8+12 bludgeoning damage
[three-actions] 3d8+15 bludgeoning damage
Windstorm [two-actions] (air) The blustering gale exhales as a unit, creating a powerful windstorm. This windstorm is a 10-foot burst within 100 feet that deals 3d8+10 bludgeoning damage (DC 32 basic Reflex save). Creatures that fail their saving throw are pushed 10 feet in any direction (plus knocked prone on a critical failure). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst and the distance pushed decreases to 5 feet.

Sidebar - Related Creatures Lackeys

Blustering gales sometimes serve as heralds or enforcers for other creatures (including cloud dragons, jaathooms, and other powerful air elementals), bullying and intimidating others at the behest of a more influential overlord. While blustering gales often feel secure and confident in these roles, they rankle at subservience, and rarely feel content with such an arrangement for long.

All Monsters in "Elemental, Air"

NameLevel
Belker6
Blustering Gale11
Despairing Pall1
Elemental Hurricane11
Living Thunderclap4
Living Whirlwind5
Melody On The Wind10
Phade7
Picture-in-Cloud13
Smoke Creeper6
Spark Bat2
Spark Moth2
Storm Lord9
Veiled Current8
Zephyr Hawk3

Elemental, Air

Source Monster Core pg. 140
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.

Elemental

Related Groups Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Metal, Elemental, Scamp, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Diverse Elementals

The Elemental Planes are more than expanses of sky, rock, metal fire, wood, and ocean. Clouds of fog, dust, and storms float through the Plane of Air. The Plane of Earth includes verdant groves, shining metal and crystal, and irradiated wastelands. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of the deep.

Sidebar - Related Creatures Elemental Wyrms

The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.

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