There is a Remastered version
here.
Fungus Leshy
Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works.
Legacy Content
N Small Fungus Leshy
Source Bestiary pg. 219
Recall Knowledge DC 16 • Fungus (Nature)
Perception +4; darkvision
Languages Common, Druidic, Sylvan; speak with plants (fungi only)
Skills Athletics +4, Nature +4, Stealth +6
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
AC 17; Fort +6, Ref +8, Will +4
HP 30
Verdant Burst (healing) When a fungus leshy dies, a burst of primal energy explodes from its body, restoring 2d8 Hit Points to each fungi creature in a 30-foot emanation. This area is filled with fungi, becoming difficult terrain. If the terrain is not a viable environment for this fungi, they wither after 24 hours.
Speed 25 feet
Melee [one-action] fist +8 [+4/+0] (agile, finesse), Damage 1d6+2 bludgeoningRanged [one-action] spore pod +8 [+3/-2] (range increment 30 feet), Damage 1d6+2 bludgeoning plus sporesPrimal Innate Spells DC 14; 4th speak with plants
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The fungus leshy transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of tree shape.Spore Cloud [two-actions] (poison) A fungus leshy can unleash a cloud of spores that irritates the eyes and throats of non-fungi creatures in a 15-foot emanation. Each creature must succeed at a DC 14 Fortitude save or take 1 persistent poison damage. A creature has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).Spores A creature that takes damage from a fungus leshy’s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud abilityAll Monsters in "Leshy"
Source Bestiary pg. 218Leshys are intelligent plant creatures that guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal’s grove, a druidic circle, a fairy ring, or a great natural wonder.
Associated Monsters
Because of their relative frailty, leaf leshys frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as do arboreals and other plant creatures.
Dead Leshy
When a leshy dies, its body explodes in a wave of vegetation as its spirit returns to the natural world. Though leshy spirits that are called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.
Leshy Communities
Leshys are fairly egalitarian when interacting with their own kind. Most communities are meritocracies, rewarding leshys who defend their communities and help each other succeed, and they see working together as the best path to a successful future.
Leshy Heroes
Occasionally, a leshy proves so valuable to their community that they're uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.