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Ararda
Shaitans
corrupted by the Black Desert's blightburn become scorpion-like arardas. While other earth genies sparkle with the iridescence of gemstones and evoke the power of the earth itself, arardas use their connection to the ground to harness the might of electricity. Arardas are so infused with this radioactive crystal that their mere presence is toxic to most living creatures.
Recall Knowledge - Elemental
(
Arcana
,
Nature
)
: DC 43
Ararda
Creature 18
Rare
LE
Large
Earth
Elemental
Genie
Source
Pathfinder #155: Lord of the Black Sands pg. 79
Perception
+31;
darkvision
,
detect magic
,
tremorsense (imprecise) 60 feet
Languages
Terran
,
Undercommon
Skills
Athletics
+35,
Black Desert Lore
+27,
Deception
+30,
Intimidation
+30,
Nature
+33,
Survival
+33
Str
+9,
Dex
+6,
Con
+7,
Int
+3,
Wis
+7,
Cha
+6
Items
+2
greater striking
maul
AC
43;
Fort
+33,
Ref
+30,
Will
+31
HP
280;
Immunities
disease
;
Resistances
electricity 20;
Weaknesses
sonic 20
Blightburn Radiation
(
abjuration
,
arcane
,
aura
,
disease
) 60 feet. Blightburn crystals infused into an ararda's body attempt to
counteract
any
teleportation
spell moving into or out of the aura's emanation (counteract check +31; 7th level). In addition, any creature that starts its turn within the emanation is exposed to
blightburn sickness
. The aura is blocked by lead sheeting, 1 foot of stone, or large force effects (such as a
wall of force
, but not a
shield
spell). An ararda can suppress their aura with an action that has the
concentrate
trait.
Charged Earth
(
electricity
) Any creature that hits an ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take 2d8 electricity damage.
Speed
30 feet, burrow 45 feet, fly 20 feet; earth glide
Melee
maul
+35 [
+30/+25
] (
magical
,
reach 10 feet
,
shove
),
Damage
3d12+17 bludgeoning
Melee
sand fist +35 [
+31/+27
] (
agile
,
earth
,
electricity
,
magical
,
nonlethal
,
reach 10 feet
),
Damage
2d8+17 bludgeoning plus 2d8 electricity and
blightburn sickness
Ranged
sand spear +32 [
+27/+22
] (
earth
,
electricity
,
magical
,
range increment 30 feet
),
Damage
4d8 piercing plus 2d8 electricity and
blightburn sickness
Arcane Innate Spells
DC 37;
7th
chain lightning
,
flesh to stone
;
6th
veil
(self only),
wall of stone
;
5th
shape stone
(at will);
4th
gaseous form
(self only),
glitterdust
(×3);
Constant
(4th)
detect magic
Change Shape
(
arcane
,
concentrate
,
polymorph
,
transmutation
) The ararda can take on the form of an scorpion. The scorpion form always looks the same, but the ararda can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to piercing).
Earth Glide
The ararda can
Burrow
through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
All Monsters in "
Blightburn Genies
"
Name
Level
Ararda
18
Muurfeli
16
Blightburn Genies
Source
Pathfinder #155: Lord of the Black Sands pg. 78
Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the
genies
they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these “blightburn genies” have bodies with features mirroring those of beasts that dwell in dark places, and their elemental lineages have been irreparably corrupted.
Elemental Fusions
Genies of the Black Desert do not personify the four elements of the Elemental Planes as they do elsewhere in the cosmos. Rather, blightburn genies combine their innate elemental powers with the features of the desert to summon powerful, perverted versions of natural phenomena such as electric sandstorms or acid rain.
Other Blightburn Genies
In addition to
muurfeli
and
arardas
, other blightburn genies can also be found in the Black Desert, including black, doglike
efreet
called suayiks and laanums, amorphous
marid
-like horrors with the heads of powerful sea serpents. Darklands equivalent of
jann
may exist, though they supposedly only appear to the hopelessly lost.