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Marid
Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean’s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling.
Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers.
Recall Knowledge - Elemental
(
Arcana
,
Nature
)
: DC 28
Marid
Creature 9
Uncommon
CN
Large
Elemental
Genie
Water
Source
Bestiary pg. 165
Perception
+18; darkvision,
detect alignment
,
detect magic
, wavesense (imprecise) 60 feet
Languages
Aquan
,
Common
Skills
Athletics
+20 (+24 to swim),
Crafting
+16,
Diplomacy
+19,
Nature
+18,
Performance
+16,
Society
+14,
Stealth
+18
Str
+5,
Dex
+5,
Con
+4,
Int
+1,
Wis
+3,
Cha
+3
Items
+1
striking
trident
AC
28,
Fort
+18,
Ref
+21,
Will
+17
HP
145;
Resistances
fire 10
Vortex
(
aura
,
water
) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Speed
20 feet, swim 40 feet
Melee
trident
+21 (
magical
,
reach 10 feet
),
Damage
2d8+11 piercing
Melee
fist +20 (
agile
,
magical
,
nonlethal
,
reach 10 feet
),
Damage
1d4+11 bludgeoning
Ranged
trident
+21 (
magical
,
thrown 20 feet
),
Damage
2d8+11 piercing
Arcane Innate Spells
DC 28;
7th
plane shift
(at will; to Astral Plane, Elemental Planes, or Material Plane only);
5th
control water
(at will),
hallucinatory terrain
;
4th
hydraulic push
(at will),
hydraulic torrent
,
solid fog
;
2nd
blur
(at will),
illusory object
;
Constant
(5th)
detect magic
;
(1st)
detect alignment
(evil or good only)
Change Shape
(
arcane
,
concentrate
,
polymorph
,
transmutation
) The marid can take on the appearance of any water elemental or humanoid. This ability doesn’t change the marid’s Speed or its attack and damage bonuses with its Strikes.
Rush of Water
(
arcane
,
evocation
,
water
) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can’t use Rush of Water again for 1d4 rounds.
Skewer
The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).
Marid Shanzadas
Marid shahzadas grant wishes in ways that amuse them. They add the following to their innate spells:
5th
cone of cold
(at will)
,
illusory creature
(×2)
.
All Monsters in "
Genie
"
Name
Level
Djinni
5
Efreeti
9
Janni
4
Marid
9
Shaitan
7
Genie
Source
Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.
Genie Nobles
Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.