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Hantu Belian

The hantu belian represents the spiritual essence of a tiger and typically manifests as a ghostly bird perched on a tiger's back. Hantu belians commit acts of great destruction as well as restoration. They sometimes possess humanoids to cause great discord and devastation, though their intentions are typically borne of amusement or boredom rather than malice.

Recall Knowledge - Beast (Arcana, Nature): DC 30
Recall Knowledge - Spirit (Occultism): DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Hantu BelianCreature 11

UncommonNSmallBeastHantuIncorporealSpirit
Source Pathfinder #166: Despair on Danger Island pg. 85
Perception +24; darkvision
Languages Common
Skills Acrobatics +21, Athletics +18, Medicine +20, Stealth +17
Str -5, Dex +6, Con +0, Int +0, Wis +5, Cha +7
AC 25; Fort +17, Ref +19, Will +22
HP 130; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force or ghost touch; double resistance vs. non-magical)
Unrest Aura (emotion, enchantment, mental, occult) 30 feet. A creature that enters the emanation must attempt a DC 25 Will save. On a failure, the creature is confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour. A hantu belian can suppress or resume the effects of this aura as an action, which has the concentrate trait.
Speed fly 35 feet
Melee Single ActionSingle Action claw +20 [+16/+12] (agile, finesse, magical), Damage 2d6-2+13 slashingMelee Single ActionSingle Action beak +20 [+15/+10] (finesse, magical), Damage 2d8-2+13 piercingOccult Innate Spells DC 28, attack +22 (-4 dmg); 7th possession; 6th heal; 4th remove curse; 3rd fear, remove disease; Cantrips (6th) daze, light, prestidigitation, telekinetic projectile
Greater Possession A hantu belian can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own Acrobatics, Athletics, and Stealth modifiers unless those of the possessed creature are higher.

All Monsters in "Hantu"

NameLevel
Hantu Belian11
Hantu Denai9

Hantu

Source Pathfinder #166: Despair on Danger Island pg. 84
Hantus are manifestations of the powerful nature spirits that inhabit all things, from animals to objects to the environment itself. As spiritual representations of whatever they inhabit, hantus follow no preordained agenda. Some hantus choose to act as guardians, defending the forest or waterway that they represent, while others simply set out into the world and experience the wonders of life in ways that their physical form—be it a boulder, bamboo stand, or tapir—would typically be unable to enjoy.

Hantus are most well known in the archipelago of Minata, particularly in the southern islands of Rendah Pulu, where animists believe that hantus manifest in locations imbued with significant spiritual power. To the residents of Rendah Pulu, hantus exist as manifestations of their culture's anxieties, fears, and ills. An individual who encounters a hantu might interpret the meeting as a sign that they have dwelt for too long on their particular worries (or the opposite: they have ignored the source of their anxieties for too long).

Interestingly, although hantus are incorporeal, they still retain tangible characteristics as varied as hantus themselves. Some give off a potent odor, such as the scent of durian or jasmine. Others leave corporeal droppings, such as literal animal waste or tufts of fur left on a tree trunk.

Sidebar - Additional Lore Calling a Hantu

The spiritual nature of a hantu allows divine spellcasters to draw them forth with complex rituals. These rituals typically require a piece of the entity that the hantu embodies, such as a cup of water from a river or a bit of fur from a tapir. A successful ritual tugs a hantu toward the site of the ritual. A hantu typically listens to the requests of those who summoned it; whether it agrees to these requests, on the other hand, is another story.

Sidebar - Related Creatures Other Hantus

Hantus can manifest from any manner of object or being, so an endless variety of the spirits exist. The following are some of the best-known examples of hantu kind.

Hantu Batu: These playful stone spirits throw rocks and pebbles with alarming frequency.

Hantu Beruk: These monkey spirits possess people (especially those with a naturally stoic or sober demeanor) and use their bodies to perform great acrobatic feats or perform mesmerizing dances.

Hantu Hutan: These jungle spirits defends their homes by shapeshifting into animals and plants to keep eyes on those who dare enter their domain.

Hantu Tinggi: These giant tree spirits tower above forest canopies. They tend to defend a location by using their great height to pick up intruders and place them elsewhere.