There is a Remastered version
here.
Slime Mold
A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.
Legacy Content
N Large Fungus Mindless Ooze
Source Bestiary 2 pg. 193
Recall Knowledge DC 16 • Fungus (Nature), Ooze (Occultism)
Perception +6; motion sense 60 feet, no vision
Skills Athletics +7, Stealth +6 (+8 amid decaying plant matter or fungus)
Str +3, Dex +0, Con +5, Int -5, Wis +0, Cha -5
Motion Sense A slime mold can sense nearby creatures through vibration and air or water movement.
AC 12; Fort +11, Ref +3, Will +4
HP 60; Immunities critical hits, mental, precision, unconscious, visual
Speed 10 feet, climb 10 feet
Melee [one-action] pseudopod +8 [+3/-2], Damage 1d8+3 bludgeoning plus slime rotSlime Rot (disease) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 and sickened 1 (1 day); Stage 2 as stage 1 (1 day); Stage 3 drained 1, enfeebled 2, and sickened 2 (1 day); Stage 4 as stage 3 (1 day); Stage 5 drained 2 plus unconscious (no Perception check to wake up) (1 day); Stage 6 dead, and the body erupts to release a new slime mold
Slime Mold Fungi
The particularly foul environments in which slime molds dwell are conducive to the growth of extremely potent and dangerous mushrooms and other fungi. A dead slime mold can be a source of enough materials to produce a few doses of deathcap powder or other types of poison. Some creatures, such as deros or those with inherent immunity to disease, cultivate slime molds in order to harvest these materials.All Monsters in "Ooze"
Source Bestiary pg. 254Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Amoebas Large and Small
Giant amoebas and
amoeba swarms are usually found near each other, as the two oozes are part of the same life cycle. When a giant amoeba grows large enough, it can spontaneously split apart into two separate amoeba swarms, and when an amoeba swarm feeds enough, its individual components can fuse together into a single creature.
Oozing Acid
Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.
Other Oozes
Many varieties of these nearly mindless predators exist in the world. Some are mere variants, with different colored puddings, jellies, and oozes with little to differentiate them from those presented here other than their habitat. Others are more specialized, or even dangerously intelligent. The
shoggoth is one such example, but another variety of deadly and powerful ooze is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.