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Verdurous Ooze

Verdurous oozes are found in temperate forests, warm jungles, or other places where plant life grows in abundance. Unlike many types of oozes, verdurous oozes are not particularly good climbers and have been known to get trapped in natural or artificial chasms. Warlords and wizards sometimes make use of that fact and keep verdurous oozes as guardians in pits around the walls of their fortresses or towers.

Recall Knowledge - Ooze (Occultism): DC 22

Verdurous OozeCreature 6

Source Bestiary 2 pg. 194 2.0
Perception +8; motion sense 60 feet, no vision
Skills Athletics +15, Stealth +4 (+10 in tall grass or undergrowth)
Str +5, Dex -4, Con +5, Int -5, Wis +0, Cha -5
Motion Sense A verdurous ooze can sense nearby creatures through vibration and air or water movement.
AC 12; Fort +17, Ref +8, Will +10
HP 157; Immunities acid, critical hits, mental, piercing, precision, slashing, unconscious, visual
Corrosive Surface A creature that hits a verdurous ooze with a metal weapon or unarmed attack must attempt a DC 21 Reflex save. On a failure, the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). Thrown weapons take this damage automatically with no save.
Enliven Foliage (aura, primal, transmutation) 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.
Split When a verdurous ooze that has 10 or more HP is hit by an attack that would deal piercing or slashing damage, it splits into two identical oozes, each with half the original's HP. One ooze is in the same space as the original, and the other is in an adjacent, unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).
Speed 15 feet
Melee Single ActionSingle Action pseudopod +15 [+10/+5], Damage 2d6+7 bludgeoning plus 1d6 acid and GrabConstrict Single ActionSingle Action 2d6 bludgeoning plus 1d6 acid, DC 24Sleep Gas Two ActionsTwo Actions (incapacitation, mental, poison, sleep) The verdurous ooze adjusts its aura of supernatural vapors to affect living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will save.
Critical Success The creature is unaffected and becomes temporarily immune to Sleep Gas for 24 hours.
Success The creature is stupefied 1 for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Verdurous Ooze Acid A verdurous ooze's acid damages only metal and flesh—not bone, stone, or other materials.

Sidebar - Additional Lore Verdurous Congregation

When verdurous oozes gather in sufficient number, they can merge together into conjoined forms. These enlarged blobs develop red and white connecting vessels that pulse hideously as thick, green fluid moves within them. While conjoined, the oozes move as one creature. Their usual enliven foliage and sleep gas auras double in size, and they become even more aggressive, feeding voraciously on any metal or flesh they can find.

All Monsters in "Ooze"

Amoeba Swarm1
Black Pudding7
Blood Ooze4
Carnivorous Blob13
Gelatinous Cube3
Giant Amoeba1
Gray Ooze4
Ochre Jelly5
Sewer Ooze1
Slime Mold2
Tallow Ooze11
Vaultbreaker Ooze6
Verdurous Ooze6


Source Bestiary pg. 254
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

Sidebar - Related Creatures Amoebas Large and Small

Giant amoebas and amoeba swarms are usually found near each other, as the two oozes are part of the same life cycle. When a giant amoeba grows large enough, it can spontaneously split apart into two separate amoeba swarms, and when an amoeba swarm feeds enough, its individual components can fuse together into a single creature.

Sidebar - Additional Lore Oozing Acid

Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.

Sidebar - Related Creatures Other Oozes

Many varieties of these nearly mindless predators exist in the world. Some are mere variants, with different colored puddings, jellies, and oozes with little to differentiate them from those presented here other than their habitat. Others are more specialized, or even dangerously intelligent. The shoggoth is one such example, but another variety of deadly and powerful ooze is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.