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Ochre Jelly

Ochre jellies are animate masses of protoplasm with a sickly combination of yellow, orange, and brown hues. Their acidic bodies dissolve flesh but leave other materials, including a victim’s gear and bones, intact. Some ancient cultures would entomb bodies in stone sarcophaguses with ochre jellies to allow the ooze to break down the flesh and clean and polish the bones.

Ochre JellyCreature 5

Source Bestiary pg. 255
Perception +7; motion sense 60 feet, no vision
Skills Athletics +13
Str +4, Dex -5, Con +6, Int -5, Wis +0, Cha -5
Motion Sense A ochre jelly can sense nearby motion through vibration and air movement.
AC 12, Fort +15, Ref +4, Will +7
HP 150; Immunities acid, critical hits, electricity, mental, piercing, precision, slashing, unconscious, visual
Split Whenever an ochre jelly is hit by an attack or effect that would deal slashing, piercing, or electricity damage and the ochre jelly has at least 10 HP, the jelly splits into two identical jellies with half the original’s HP. One jelly is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).
Speed 15 feet, climb 10 feet

All Monsters in "Ooze"

Black Pudding7
Blood Ooze4
Gelatinous Cube3
Ochre Jelly5
Sewer Ooze1


Source Bestiary pg. 254
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.