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Mantis Keeper



Recall Knowledge - Plant (Nature): DC 46
Unspecific Lore: DC 44
Specific Lore: DC 41

Elite | Normal | Weak
Proficiency without Level

Mantis KeeperCreature 17

Unique Small Leshy Plant 
Source Prey for Death pg. 51
Agender leaf leshy druid
Perception +14; low-light vision
Languages Aklo, Common, Diabolic, Elven, Fey, Wildsong
Skills Acrobatics +12, Athletics +12, Nature +16, Religion +14, Survival +14
Str +4, Dex +4, Con +1, Int +2, Wis +6, Cha +3
Items +2 greater striking greater corrosive greater thundering verdant scythe
AC 22; Fort +9, Ref +12, Will +14; +1 status vs. poison
HP 318; Resistances poison 8
Speed 25 feet
Melee [one-action] ; verdant scythe +14 [+9/+4] (deadly d10, magical, trip), Damage 3d10+12 slashing plus 1d6 acid and 1d6 sonicPrimal Prepared Spells DC 21, attack +13; 9th implosion, massacre; 8th dispel magic, heal, lightning bolt; 7th chain lightning, execute, regenerate; 6th cursed metamorphosis, petrify, truesight; 5th heal, wall of stone, wall of thorns; 4th fly, resist energy, unfettered movement; 3rd blindness, haste, slow; 2nd animal messenger, entangling flora, revealing light; 1st charm, gust of wind, heal; Cantrips (9th) detect magic, electric arc, guidance, stabilize, tangle vine
Druid Order Spells 1 Focus Point, DC 21, attack +13; 8th heal animal
Rituals DC 21; 8th control weather; 6th awaken animal, commune, primal call
Mantis Commander Mantis Keeper belongs to the animal druidic order, yet they don't have a single animal companion. Instead, they are served by the deadly mantises that dwell upon Mediogalti Isle, and their command over them is bolstered by the Mantis Stones. At any one time, Mantis Keeper is attended by two of these enormous insects, each of which treat Mantis Keeper as a valued ally. Mantis Keeper can communicate with any form of deadly mantis by speaking Wildsong to them, although the mantises cannot reply. These deadly mantises do not have the minion trait, and Mantis Keeper need not Command an Animal to command them—they can simply issue orders via Wildsong as a free action.Mantis Stone Stride [two-actions] (electricity, move, primal, teleportation) Mantis Keeper Steps, Strides, or Flies into one of the Mantis Stones, then immediately exits a different Mantis Stone into a square adjacent to the stone and continues the rest of their movement. When Mantis Keeper exits a Mantis Stone, they create a pulse of lightning that inflicts 8d6 electricity damage (DC 21 basic Reflex save) to all creatures within 10 feet of Mantis Keeper when they emerge from the Mantis stone.Steady Spellcasting If a reaction would disrupt Mantis Keeper's spellcasting action, they attempt a DC 15 flat check. If they succeed, the action isn't disrupted.Verdant Scythe [one-action] Mantis Keeper has cultivated a unique seed to serve as a special verdant weapon. When they activate this ability, the seed transforms into a scythe, or the scythe transforms back into a seed. This scythe appears to be made entirely of wood, with a short upper blade that extends into a lengthy mantis-like arm when they attack. Although made of wood, Mantis Keeper's verdant scythe functions as if its blade were made of iron. If they're slain, the weapon quickly rots away, leaving behind rune-inscribed seeds that function as runestones that are inscribed with the weapon's qualities.