Hybrid Studies
Source Secrets of Magic pg. 38 1.1
Your extensive physical training and carefully chosen magic combine to form a unique and dangerous fighting style that's more than the sum of its parts. You choose one field of hybrid study to represent your particular combination of skills. Your hybrid study gives you a special ability, usually tied to Spellstrike or Arcane Cascade, and it determines your initial conflux spell.
Conflux Spells
You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen.
Studious Spells7th
Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study.
Aloof FirmamentUncommon Source Tian Xia Character Guide pg. 112You're a philosopher of the sword who codifies your study of qinggong along principles arcane and martial. Your blade teaches morality and immortality, and you illustrate its lessons with an academician's rigor. Through your training, you've learned to move about with grace and create opportunity to strike foes.
You gain the
Cat Fall general feat, though you benefit from it only as long as you aren't using a shield and are wearing light or no armor.
While in Arcane Cascade stance, your steps become even lighter, giving you the benefits of the
Quick Jump general feat. When you
Fly,
Leap,
High Jump, or
Long Jump while in that stance, your movement doesn't trigger reactions. If you take one of these actions, the next Strike you make before the end of your turn with a one-handed weapon in the sword group has greater damage from Arcane Cascade. Increase the extra damage to 4; increase it to 6 if you have weapon specialization, or to 8 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.
Conflux Spell Sky Laughs At WavesStudious Spell (7th) Water WalkStudious Spell (11th) Wall of WindStudious Spell (13th) Variable GravityLegacy Content
Source Secrets of Magic pg. 39 1.1Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.
When you enter
Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).
Conflux Spell Thunderous StrikeStudious Spell (7th) EnlargeStudious Spell (11th) EarthbindStudious Spell (13th) Dimensional AnchorLegacy Content
Source Secrets of Magic pg. 39 1.1PFS Note Laughing shadow magus gets time jump as their 11th level Studious Spell instead of the limited shift blame.
Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve.
While in
Arcane Cascade stance, you gain a +5-foot status bonus to your Speeds, or a +10-foot bonus if you're unarmored. If you have a free hand while in the stance and are attacking a
flat-footed creature, you increase the extra damage to 3, to 5 if you have weapon specialization, or to 7 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a
free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.
Conflux Spell Dimensional AssaultStudious Spell (7th) Mirror ImageStudious Spell (11th) Shift BlameStudious Spell (13th) Dimension DoorLegacy Content
Source Secrets of Magic pg. 39 1.1You've studied the applications of magic, training yourself to perform not just offensive maneuvers but defensive tactics as well. When magic flows through you, your shield can block impossible things, even a dragon's breath or a
magic missile.
You gain the
Shield Block general feat.
When you're in
Arcane Cascade stance with your shield raised, your circumstance bonus to AC from your shield also applies to your saves against spells and other magical effects. In addition, damage you take as a result of a spell or magical effect while you're in Arcane Cascade can trigger your Shield Block reaction, even if the damage isn't physical. When blocking damage in this way, increase your shield's Hardness by an amount equal to the extra damage from Arcane Cascade (typically 1, but 2 if you have weapon specialization, or 3 if you have greater weapon specialization). These benefits apply whether you're using an actual shield, the
shield spell, or something else that works like a shield (such as a raised tome if you have the
Raise a Tome feat).
Conflux Spell Shielding StrikeStudious Spell (7th) Resist EnergyStudious Spell (11th) Warding AggressionStudious Spell (13th) StoneskinLegacy Content
Source Secrets of Magic pg. 39 1.1With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact.
When you use
Spellstrike, you can make a ranged weapon or ranged unarmed Strike, as long as the target is within the first range increment of your ranged weapon or ranged unarmed attack. You can deliver the spell even if its range is shorter than the range increment of your ranged attack.
Conflux Spell Shooting StarStudious Spell (7th) DarkvisionStudious Spell (11th) Wall of WindStudious Spell (13th) Freedom of MovementLegacy Content
Source Secrets of Magic pg. 40 1.1The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To you, a staff is casting implement and martial weapon alike—the foundation of a fighting style.
While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the
agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the
parry,
reach, and
trip traits. While you're in
Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a
Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn.
Conflux Spell Spinning StaffStudious Spell (7th) Magic MouthStudious Spell (11th) SlowStudious Spell (13th) BlinkUncommon Source Tian Xia Character Guide pg. 112You disdain others’ reliance on crude contrivances of iron, instead favoring the elegance of fabric, with thread and brocade your panoply. Your mastery of qinggong allows qi-infused fabric to tear flesh, bind blades, and pierce steel.
You can create a special weapon, qi-infused fabric, by Interacting to grip a length of cloth of 1 Bulk or less and filling it with your qi. If you Interact to draw the object, you can do this as part of that action. For most unfurling brocade magi, this item is a scarf, sash, ribbon, or a similarly voluminous article of worn clothing, such as long sleeves. You can use the fabric as a
bladed scarf. Unlike a normal bladed scarf, you have the option to wield the fabric in one hand instead of two. Its damage die is d4 if held in one hand. If you’re wearing handwraps of mighty blows, you can apply any of its runes to the fabric, provided those runes could be added to a bladed scarf. This begins when you wield the fabric and ends when you cease doing so.
While in Arcane Cascade stance, the magical energy flowing through your fabric partially animates it to accomplish an even greater range of tricks.
- If you critically succeed at an Athletics check to Disarm, you can spend a single action immediately afterward to flick your fabric, causing the disarmed object to fall to the ground in your space rather than in your opponent’s.
- Your fabric gains the grapple trait. If you succeed at an Athletics check to Grapple using your fabric, you can spend a single action immediately afterward to pull the creature 5 feet toward you.
- When you attempt to Trip a foe using your fabric, the target can be two sizes larger than you instead of one.
Conflux Spell Home Among Mulberry LeavesStudious Spell (7th) WebStudious Spell (11th) Whirling ScarvesStudious Spell (13th) Planar Tether