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Magus Details | Magus Feats | Magus Focus Spells | Magus Sample Builds | Hybrid Studies


Hybrid Studies

Source Secrets of Magic pg. 38 1.1
Your extensive physical training and carefully chosen magic combine to form a unique and dangerous fighting style that's more than the sum of its parts. You choose one field of hybrid study to represent your particular combination of skills. Your hybrid study gives you a special ability, usually tied to Spellstrike or Arcane Cascade, and it determines your initial conflux spell.

Conflux Spells

You learn a conflux spell from your hybrid study, and you can cast additional conflux spells by selecting certain feats. Conflux spells are magus-specific spells created for combat and are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to both study your spellbook and perform a physical regimen.

Studious Spells7th

Your hybrid study grants you additional spells that can enhance your power in combat. You gain two special 2nd-level studious spell slots, which can be used to prepare spider climb, true strike, water breathing, and an additional spell depending on your hybrid study. You add any spells from this class feature to your spellbook. At 11th level, the extra slots increase to 3rd level and you add haste and an additional spell depending on your hybrid study. At 13th level, the extra slots increase to 4th level and you add fly and an additional spell depending on your hybrid study.

PFS StandardAloof Firmament

Uncommon 
Source Tian Xia Character Guide pg. 112
You're a philosopher of the sword who codifies your study of qinggong along principles arcane and martial. Your blade teaches morality and immortality, and you illustrate its lessons with an academician's rigor. Through your training, you've learned to move about with grace and create opportunity to strike foes.

You gain the Cat Fall general feat, though you benefit from it only as long as you aren't using a shield and are wearing light or no armor.

While in Arcane Cascade stance, your steps become even lighter, giving you the benefits of the Quick Jump general feat. When you Fly, Leap, High Jump, or Long Jump while in that stance, your movement doesn't trigger reactions. If you take one of these actions, the next Strike you make before the end of your turn with a one-handed weapon in the sword group has greater damage from Arcane Cascade. Increase the extra damage to 4; increase it to 6 if you have weapon specialization, or to 8 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.

Conflux Spell Sky Laughs At Waves
Studious Spell (7th) Water Walk
Studious Spell (11th) Wall of Wind
Studious Spell (13th) Variable Gravity

PFS StandardInexorable Iron

Legacy Content


Source Secrets of Magic pg. 39 1.1
Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.

When you enter Arcane Cascade stance and at the start of each of your turns while you're in that stance, if you're wielding a melee weapon in two hands, you gain temporary Hit Points equal to half your level (minimum 1 temporary HP).

Conflux Spell Thunderous Strike
Studious Spell (7th) Enlarge
Studious Spell (11th) Earthbind
Studious Spell (13th) Dimensional Anchor

PFS StandardLaughing Shadow

Legacy Content


Source Secrets of Magic pg. 39 1.1
PFS Note Laughing shadow magus gets time jump as their 11th level Studious Spell instead of the limited shift blame.

Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve.

While in Arcane Cascade stance, you gain a +5-foot status bonus to your Speeds, or a +10-foot bonus if you're unarmored. If you have a free hand while in the stance and are attacking a flat-footed creature, you increase the extra damage to 3, to 5 if you have weapon specialization, or to 7 if you have greater weapon specialization. You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand, even if you would normally be able to use the hand for other things.

Conflux Spell Dimensional Assault
Studious Spell (7th) Mirror Image
Studious Spell (11th) Shift Blame
Studious Spell (13th) Dimension Door

PFS StandardSparkling Targe

Legacy Content


Source Secrets of Magic pg. 39 1.1
You've studied the applications of magic, training yourself to perform not just offensive maneuvers but defensive tactics as well. When magic flows through you, your shield can block impossible things, even a dragon's breath or a magic missile.

You gain the Shield Block general feat.

When you're in Arcane Cascade stance with your shield raised, your circumstance bonus to AC from your shield also applies to your saves against spells and other magical effects. In addition, damage you take as a result of a spell or magical effect while you're in Arcane Cascade can trigger your Shield Block reaction, even if the damage isn't physical. When blocking damage in this way, increase your shield's Hardness by an amount equal to the extra damage from Arcane Cascade (typically 1, but 2 if you have weapon specialization, or 3 if you have greater weapon specialization). These benefits apply whether you're using an actual shield, the shield spell, or something else that works like a shield (such as a raised tome if you have the Raise a Tome feat).

Conflux Spell Shielding Strike
Studious Spell (7th) Resist Energy
Studious Spell (11th) Warding Aggression
Studious Spell (13th) Stoneskin

PFS StandardStarlit Span

Legacy Content


Source Secrets of Magic pg. 39 1.1
With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact.

When you use Spellstrike, you can make a ranged weapon or ranged unarmed Strike, as long as the target is within the first range increment of your ranged weapon or ranged unarmed attack. You can deliver the spell even if its range is shorter than the range increment of your ranged attack.

Conflux Spell Shooting Star
Studious Spell (7th) Darkvision
Studious Spell (11th) Wall of Wind
Studious Spell (13th) Freedom of Movement

PFS StandardTwisting Tree

Legacy Content


Source Secrets of Magic pg. 40 1.1
The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To you, a staff is casting implement and martial weapon alike—the foundation of a fighting style.

While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While you're in Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn.

Conflux Spell Spinning Staff
Studious Spell (7th) Magic Mouth
Studious Spell (11th) Slow
Studious Spell (13th) Blink

PFS StandardUnfurling Brocade

Uncommon 
Source Tian Xia Character Guide pg. 112
You disdain others’ reliance on crude contrivances of iron, instead favoring the elegance of fabric, with thread and brocade your panoply. Your mastery of qinggong allows qi-infused fabric to tear flesh, bind blades, and pierce steel.

You can create a special weapon, qi-infused fabric, by Interacting to grip a length of cloth of 1 Bulk or less and filling it with your qi. If you Interact to draw the object, you can do this as part of that action. For most unfurling brocade magi, this item is a scarf, sash, ribbon, or a similarly voluminous article of worn clothing, such as long sleeves. You can use the fabric as a bladed scarf. Unlike a normal bladed scarf, you have the option to wield the fabric in one hand instead of two. Its damage die is d4 if held in one hand. If you’re wearing handwraps of mighty blows, you can apply any of its runes to the fabric, provided those runes could be added to a bladed scarf. This begins when you wield the fabric and ends when you cease doing so.

While in Arcane Cascade stance, the magical energy flowing through your fabric partially animates it to accomplish an even greater range of tricks.

  • If you critically succeed at an Athletics check to Disarm, you can spend a single action immediately afterward to flick your fabric, causing the disarmed object to fall to the ground in your space rather than in your opponent’s.
  • Your fabric gains the grapple trait. If you succeed at an Athletics check to Grapple using your fabric, you can spend a single action immediately afterward to pull the creature 5 feet toward you.
  • When you attempt to Trip a foe using your fabric, the target can be two sizes larger than you instead of one.


Conflux Spell Home Among Mulberry Leaves
Studious Spell (7th) Web
Studious Spell (11th) Whirling Scarves
Studious Spell (13th) Planar Tether