There is a Remastered version
here.
Druidic Orders
Source Core Rulebook pg. 131 4.0
Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you'll always be a member of your initial order, it's not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.
Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots to cast, and you can't cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells can be found here
AnimalLegacy Content
Source Core Rulebook pg. 131 4.0You have a strong connection to beasts, and you are allied with a beast companion. You are trained in
Athletics. You also gain the
Animal Companion druid feat. You gain the
heal animal order spell. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food.)
Legacy Content
Source Secrets of Magic pg. 198 1.1You feel a kinship with flames and can use them for succor and destruction. You're trained in
Acrobatics. You also gain the
Fire Lung druid feat. You gain the
wildfire order spell. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are anathema to your order (this doesn't prevent you from using fire destructively or force you to combat a controlled or natural fire).
Legacy Content
Source Core Rulebook pg. 131 4.0You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in
Diplomacy. You also gain the
Leshy Familiar druid feat. You gain the
goodberry order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or fungi or killing plants unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against plants or fungi or harvesting them when necessary for survival.)
Legacy Content
Source Secrets of Magic pg. 198 1.1You're as enduring as stone, and you take comfort in its steadfast presence, both natural and worked. You're trained in
Crafting. You also gain the
Steadying Stone druid feat. You gain the
crushing ground order spell. Poisoning or polluting the land and heedlessly carving the earth to plunder its natural resources are anathema to your order (this doesn't prevent you from responsibly digging or mining).
Legacy Content
Source Core Rulebook pg. 132 4.0You carry the fury of the storm within you, channeling it to terrifying effect and riding the winds through the sky. You are trained in
Acrobatics. You also gain the
Storm Born druid feat. You gain the
tempest surge order spell, and you increase the number of Focus Points in your focus pool by 1. Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order. (This doesn’t force you to take action against merely potential harm to the environment or to sacrifice yourself against an obviously superior foe.)
Legacy Content
Source Secrets of Magic pg. 198 1.1Water is the source of life, and you've learned to shape how it flows. You're trained in
Medicine. You also gain the
Shore Step druid feat. You gain the
rising surf order spell. Polluting water or allowing those who pollute water sources to go unpunished is anathema to your order (this doesn't force you to take action against potential water pollution or to sacrifice yourself against an obviously superior foe).
Legacy Content
Source Core Rulebook pg. 132 4.0The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature. You are trained in
Intimidation. You also gain the
Wild Shape druid feat. You gain the
wild morph order spell. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)